Dragon age stone captive walkthrough. Walkthrough of Dragon Age: Origins DLC - Stone Prisoner. Return to Ostagar

P After installing the DLC, you will have a new location called Sulker Pass on the world map. The merchant stuck there will offer you the golem control rod and say the activation words. You will get the rod absolutely free, because the golem itself is located in the village of Honnlit, through which a horde of the Spawn of Darkness is about to pass.

By After this, the village itself will appear on the map, in which the Spawn of Darkness actually settled. When you have dealt with the creatures, you can try to activate the golem found in the square. Quite expectedly, the password will not work and you will need to find one of the surviving residents of Honnlith to try to find out the real one.

Walkthrough of the DLC “Stone Prisoner”


Walkthrough of the DLC “Stone Prisoner”

ABOUT go to Wilhelm's basement. Having finished with the squad of the Spawn of Darkness, you will find local peasants behind a strange magical barrier, and among them is Matthias, son of Wilhelm. He will tell you in vivid colors how the golem crushed his father, and his mother, in her hearts, sold the control rod, deliberately giving the wrong password. Matthias will agree to tell you the right words, but only if you return his daughter Amalia, who was frightened and fled to Wilhelm’s laboratory, which is equipped with all sorts of traps that did not allow other residents a chance to survive.

Walkthrough of the DLC “Stone Prisoner”


Walkthrough of the DLC “Stone Prisoner”

H To get there, go further along the corridor, fighting off the Shadows. Eventually you will see another barrier. He is not a hindrance to you, and behind him you will find Amalia in the company of a talking cat, captured by some kind of demon. During the conversation, you will learn that the Demon is locked in this room by Wilhelm, and the girl will refuse to leave the basement without a new girlfriend. The demonic animal will require you to remove the barrier and release it in Amalia's body, moving the slabs on the floor in a special way.

Walkthrough of the DLC “Stone Prisoner”


Walkthrough of the DLC “Stone Prisoner”

IN The following options are available to us:

Immediately attack the demon (as a result, she will possess Amalia, and the girl will have to be killed, but Stan will approve of your decision);

Promise to let the demon go if in return he promises not to touch Amalia (the demon will not keep his promise and will possess the girl as soon as you remove the barrier);

Agree to the deal;

Return and tell Matthias what happened, who, in order to save his daughter, will allow the demon to enter his own body (you will have to either let the demon go or kill Matthias);

Lie that you agree to the deal, and after removing the barrier, attack the demon (the most favorable option).

Walkthrough of the DLC “Stone Prisoner”


Walkthrough of the DLC “Stone Prisoner”

A Lister, Winn and Leliana will approve if you save the girl and her father, but Morrigan will be unhappy. If you agree to help the demon or allow Matthias to sacrifice himself, Approval will be distributed in the opposite way.

Walkthrough of the DLC “Stone Prisoner”


Walkthrough of the DLC “Stone Prisoner”

H To free the demon you will need to solve a simple puzzle - draw a line of fire through the stone slabs on the floor from corner to corner. The puzzle is somewhat similar to tag. Each plate has an arrow in the direction in which the fire will go. All you have to do is move the plates so that the arrows on them point in the right direction. There are many solutions here, and here is one of them:

Walkthrough of the DLC “Stone Prisoner”


Walkthrough of the DLC “Stone Prisoner”

E If you allow the demon to take over Amalia's body, he will give you a good belt, “Cord of Broken Dreams.” You can also demand an additional reward, and you will receive a mediocre magic staff. Or, after destroying the barrier, the demon will attack you along with four demons of rage, and from his body you will remove the best helmet in the game and the same belt. Also, if you allow a demon to take over someone's body, you will receive more money as a reward.

Walkthrough of the DLC “Stone Prisoner”


Walkthrough of the DLC “Stone Prisoner”

IN In any case, you will receive the correct password (either Matthias will say it, or the demon who has taken over his body), and after that return to the square. Having activated the golem, after a short conversation you can either take it into the group (Alistair will not like this, but with the help of Influence you can reduce the decrease in Approval to a minimum), or send it home, or kill it.

Walkthrough of the DLC “Stone Prisoner”


Walkthrough of the DLC “Stone Prisoner”

E If the golem Sheila remains in the group, you can receive an additional quest. You will have it after completing the “Perfect” story quest if you first talk to Sheila in the camp and then bring her to Deep Paths. Sheila will report that she has begun to remember some things from her past and will ask you to go to the Kadash teig.

To receive this task you must have the add-on installed called “Stone Prisoner”.

Go to the location called “Sulker Pass” and find a merchant standing there. He offers you a control rod for the golem. You can get this rod absolutely free, since this rod is mostly useless, but the golem is not included with the rod, you will have to find it separately. Go to a village called Honnlit. At the moment, this settlement is being attacked by a squad of creatures of darkness.

Golem in Honnlith

Go to the location that will open on your map. The village will actually be filled from top to bottom with various monsters, but mostly they will be archers and ordinary warriors. When you deal with all these monsters, you can try to activate the golem standing in the main square of this village. Using the found password. You will soon see that this password does not work at all, so let’s move on. Not far from the golem there are doors that are marked "Wilhelm's Basement". Make your way through the next faces of the creatures of darkness, which are now headed by an emissary of Herlocks and an alpha Harlock. Behind them you will find local residents who have taken refuge behind a barrier.

Behind this barrier you will find a man named Matthias, who is the son of Wilhelm. He will tell you that the golem killed his father a long time ago, so his mother sold the control rod and deliberately gave the wrong password. Matthias promises to tell you the correct password, but on the condition that you save his daughter from Vilhelm’s laboratory. When the creatures of darkness attacked the village, his daughter fled into the depths of this laboratory. Please note that the laboratory is protected by various magical traps, so other local residents cannot go there, and those who tried are now left there forever.

The laboratory is located in the basement a little further down the corridor. The traps will actually turn out to be Shadows, which from time to time will jump out at you to kill you. Move along the corridors all the way to the bridge and soon you will come across another barrier. But this barrier protects not from creatures like you, but from others, so you can safely pass through it. Immediately behind the barrier is Matthias's daughter along with a strange cat. But you, as an experienced adventurer and hero, know that this cannot be done without demons. The demon who lives here is imprisoned and cannot leave because of the barrier that Wilhelm once installed.

You can immediately challenge this demon to fight, but only when it takes over the body of a little girl and you will have to kill the demon along with her. There is an option to promise to let the demon go, but actually try to lie, in return the demon will promise you to leave the little girl alone, but will break its word as soon as you remove the barrier. There is also an option to go back to Matthias, who will sacrifice his body to the demon to save his daughter, then you can either kill him or let him go along with the demon.

In general, from the above you need to understand that it is best to do without victims, so you need to save both the father and the girl, so promise the demon to let her go. You have to solve a small puzzle - how to fire on the stone tiles in front, from one corner to another. The puzzle is not too difficult. So, you need to move the slabs with arrows. The fire will burn in the direction of the arrows, so all you need to do is bring the flame to the desired corner. There are a lot of options, so almost every scheme will be correct. After you remove this barrier, the demon will immediately break his own and attack you with a couple of rage demons. You can also allow the girl’s body to be taken over and then demand an additional reward for this - a magic staff, but the staff will not be as good as the slap that you can remove from the demon, and this helmet is one of the best in the game.

But if you immediately challenge the demon to a fight, then Stan will approve of your actions. If you agree to the deal and allow Mattias to sacrifice himself to save his daughter, then Morrigan will approve, but Wynn, Zevran, Leliana and of course Alistair will not approve. But if you save the girl and kill the demon, then everyone is happy except Morrigan.

Either way, you get the password to activate the golem, so go back to the square and get a golem named Sheila as a new companion. Unfortunately, Alistair will not approve of this, but you can reduce his displeasure to the loss of only -1 influence. But you can also destroy Sheila. Please note that when you leave the laboratory, two demons from the Shadow will finally attack you.

In addition, in Honnlith, in one of the houses you can find a locked chest. You can find the key to this chest on the body of one peasant woman, who lies not far from Sheila. In the chest you can find a dagger that has two slots.

At this point, the walkthrough of this DLC is complete.

10
Jan
2010

Dragon Age: Origins - DLC Pack Deluxe 2010


Dragon Age: Origins - DLC Pack Deluxe 2010 (RUS/ENG)

Year of manufacture: 2010
Genre: RPG / Add-on
Developer: BioWare
Publisher: Electronic Arts
Developer's website: http://www.bioware.ru
Interface language: Russian English
Platform: PC

System requirements:
Minimum:
-OS: Windows XP, Vista, 7
-CPU: Intel Core 2 1.4Ghz, AMD X2 1.8Ghz (Intel Core 2 1.6Ghz, AMD X2 2.2GHz for Windows Vista)
-VIDEO: ATI Radeon X850 128 MB, NVIDIA GeForce 6600 GT 128 MB (ATI Radeon X1550 256 MB, NVIDIA GeForce 7600 GT 256 MB for Windows Vista)
-RAM: 1 GB (1.5 GB Vista)
-HDD: 600 MB
Recommended:
-OS: Windows XP, Vista, 7
-CPU: Intel Core 2 Quad 2.4Ghz
-VIDEO: ATI 3850 512 MB, NVIDIA 8800GTS 512 MB
-RAM: 4 GB (Vista) or 2 GB (XP)
-SOUND: DirectX® 9.0c compatible
-HDD: 600 MB



Description:
A complete set of add-ons (3 quests + 16 items) from the collector's edition of the game:

The Stone Prisoner
Warden's Keep [Fortress of the Guardians]
Return to Ostagar
The Edge [Blade]
Embri's Many Pockets [Embry Pockets]
Helm of the Deep [Helm of the Depths]
The Lucky Stone
The Lion's Paw [Lion's Paw]
Amulet of the War Mage [Battle Mage Amulet]
The Wicked Oath [Black Oath]
Blood Dragon Armor
Mark of Vigilance
Bergen's Honor, Grimoire of the Frozen Wastes, Final Reason
Memory Band
Feral Wolf Charm [Wild Wolf Talisman]
Guildmaster's Belt [Guildmaster's Belt]
Band of Fire [Ring of Fire]
Dalish Promise Ring

Dragon Age: Origins Patch 1.02a
Add. information:
Tablet: Not required
Edition type: RePack


The Stone Prisoner
The Stone Prisoner add-on will give you access to a powerful stone golem named Sheila, who can become one of the most powerful members of the squad. Sheila appears in the game with her own storyline and unique tasks that the player has yet to find. The Stone Prisoner DLC also includes new playable areas and items, not to mention many additional hours of gameplay to extend your Dragon Age adventure.

Warden's Keep
The Warden's Keep expansion offers owners of Dragon Age: Origins the opportunity to explore a new dungeon that contains new rewards, such as a set of ancient Gray Warden armor, a chance to acquire two of six mysterious new abilities, and the ability to use a common For the entire squad, a chest to store your hard-earned trophies and a new base with merchants.

Return to Ostagar
We will be allowed to revisit the Ostagar fortress, on the outskirts of which the army of King Kaylan was defeated almost at the very beginning of the original game. We are going to a new battlefield for a reason, but for the secrets of the ruler and fresh weapons. Just remember: Ostagar is a dangerous place; After the defeat, the royal forces retreated, and the entire area was occupied by the creatures of Darkness. In the ashes we will find the king’s notes, which will allow us to get behind enemy lines and find some secret place.

Items:

The Edge - This newly forged blade, so sharp it can cut right through a boot, is the pinnacle of Fereldan weaponry. Wait, that's not all! He cuts, trims and slices Orlesian potatoes. For a very modest price, this miracle will be yours.

Embri's Many Pockets - An elf and mid-level mage who volunteered to become the Pacified, Embri Gwaren was known as a capable sorceress - albeit absent-minded. They say that she constantly carried a set of magical ingredients on her belt, and in the end I bought the belt myself magical properties. Embry died many years later from lyrium poisoning, but the magic belt remained.

Helm of the Deep - Among the Dwarves Legion of the Dead There is a legend that three centuries ago a certain Legion officer came across the corpse of a legionnaire wearing a helmet decorated with inscriptions made of lyrium. He took that helmet and died with honor... and then his body was found by another Legion officer. And this went on for many generations. They say that this helmet is a sign of honorable death for the dwarf who is lucky enough to find it.

The Lucky Stone ("Stone of Luck") - This old stone, set in a gold ring, has served as an assistant and companion to many adventurers for many years. His journey to Ferelden was long and difficult. Others say that he lives own life.

The Lion's Paw ("Lion's Paw") - These truly royal boots were worn by Lady Rosamund, the unholy bandit from the Wild Lands of Korcari. By setting up cunning ambushes and using tactical tricks, she hunted merchants for many years and eluded the royal guards, until one day she simply has not disappeared. And to this day some people are prowling in wild lands, hoping to find the treasures she had hidden.

Amulet of the War Mage - It is said that when the masters of the ancient Tevinter empire went into battle, entire armies fled from them. This amulet was forged during the heyday of the Empire, and although the name "Cavellus" is engraved on its back, the master who created it has sunk into the abyss of time without a trace.

The Wicked Oath ("Black Oath") - They say that Countess Luciana from Antiva lived in her husband's castle as a real prisoner, until a certain elf slave offered her a way to salvation. Taking a drop of the countess's blood, the slave used magic to melt it into a certain ring - in exchange for a promise of freedom. The Countess agreed to this, and soon after that the Count was found dead... he was stabbed to death with this very ring that lay next to him. Neither Luciana nor that slave were ever seen again.

Blood Dragon Armor - This armor was made for a Nevarran dragon hunter, and fell into disrepute after the hunter was killed - by humans, not dragons.

Mark of Vigilance - Not all maleficars practice forbidden blood magic, but a templar must always be aware of the possibility that even the most innocuous mage has secretly learned arts that give him power over the minds of others. These highly prized amulets are said to be given to the best mage hunters as rewards from the Lord of the Church, and often when a templar dies, such an amulet is buried with him.

Bergen's Honor, Grimoire of the Frozen Wastes, Final Reason - Exclusive set of three items - only in the special edition of Dragon Age: Origins Collector's Edition. You will receive one item immediately. The rest are with Bodan in the detachment’s camp. Thank you and good luck!

Memory Band - Made by formari, these rings infused with lyrium help students remember lessons. They work well... maybe even too well, because sometimes less able students wear three or four rings on their finger.

Feral Wolf Charm ("Wild Wolf Talisman") - Hasindian hunters love these talismans. They are supposedly enchanted on moonlit nights in the heart of the Korcari Wilds by scantily clad witches. However, it is quite possible that the hunters are wishful thinking.

Guildmaster's Belt - Most peasants despise Denerim guildmasters because they grow fat in their labors - and in the literal sense of the word, judging by the former owner of this belt, who clearly could use losing a couple of kilograms.

Band of Fire - The magical fire in which these rings are forged must be handled with extreme caution, and every now and then someone will singe their eyebrows or burn their hair. Perhaps this is why the Formari shave their heads so often.

Dalish Promise Ring - This magical silver ring, intended for the bride of a Dalish elf, was blessed by the guardian of the clan to ensure a long and long life for the owner. healthy life.



Features of the repack
Only Russian and English locales are left
Fully automatic one-button installation
Auto-installation of Redistributables: VC 2005 Runtimes
Installation time - 1 minute
repack author cdman


If you want to thank me, click on "+" in my profile

11
but I
2009

Dragon Age - Origins all DLC (2009)

List of exhibited DLCs: ===================== - The Stone Prisoner - Warden's Keep - Blood Dragon Armor - Memory Band - Feral Wolf Charm - Guildmaster" s Belt - Band of Fire - Dalish Promise Ring - Collector's Edition (Adds 3 items: Bergen's Honor, Grimoire of the Frozen Wastes, Final Reason) - The Edge - Embri's Many Pockets - Helm of ...

Dragon Age - Origins all DLC (BioWare)
Year of manufacture: 2009
Genre: add-ons
Developer: BioWare
Publisher: EA


Platform: PC


11
but I
2009

Dragon Age: Origins / Dragon Age: Origins [Full Content] (2009)

Downloadable content (DLC's and things) LOOK BELOW!!!

Year of manufacture: 2009
Genre: add-ons
Developer: BioWare
Publisher: Electronic Arts
Developer's website: http://www.dragonageorigins.ru/
Interface language: English and Russian
Platform: PC
Operating system: Windows® XP/Vista/Seven





27
Feb
2010

Dragon Age: Origins mods (2009)

Very useful additions for fans of the game Dragon Age. After installing the Pocket_Plane mod, an item with the unknown power “Stone of Teleportation” will appear in your inventory; use it to teleport to the Vault. You will appear in a room where: there are various chests with names like "Storage Chest", "Magic Chest", "Rune Chest", etc...

Year of manufacture: 2009
Genre: Add-ons
Developer: Xenon, Daex3m, Musya
Publisher: Gelenka23
Interface language: English and Russian
Platform: PC
Operating system: Windows® XP/Vista/Seven
Processor: Intel Core 2 1.4 GHz or AMD X2 1.8 GHz (Intel Core 2 1.6 GHz or AMD X2 2.2 GHz for Vista)


09
Jan
2010

[Addon] Dragon Age: Origins - Return to Ostagar (2010)

“Memories of the Battle of Ostagar will haunt you for many years to come. This battle destroyed your order and claimed the lives of many great men and women. And now, rumors have appeared that one of your comrades who survived the battle has escaped captivity and is seeking the help of the Gray Wardens. It's time Gray Wardens return to Ostagar and take revenge on the creatures of...

[Addon]Dragon Age: Origins - Return to Ostagar (2010)
Year of manufacture: 2010
Genre: RPG / 3D / 3rd Person
Developer: BioWare
Publisher: Electronic Arts
Developer website: http://www.bioware.ru
Interface language: English (original) / Russian (EA)
Platform: PC


03
but I
2009

No DVD for Dragon Age: Origins (2009)

Year of manufacture: 2009
Genre: Crack
Developer: Antistarforce
Publisher: Antistarforce
Developer website: www.antistarforce.com
Interface language: English
Platform: PC

Processor: Intel Core 2 1.4 GHz or AMD X2 1.8 GHz (Intel Core 2 1.6 GHz or AMD X2 2.2 GHz for Vista)
RAM: 1 GB (1.5 GB) for Vista
Video card: ATI Radeon X850 128 MB or NVIDIA GeForce 6600 GT 128 MB (Radeon X1550 256 MB or NVIDIA GeForce 7600 GT 256 MB for Vista)
Sound card: DirectX® 9.0c compatible sound device
Free hard disk space: 20 GB


04
but I
2009

Text translation for Dragon Age Origins (2009)

Dragon Age: Origins From the creators of Mass Effect™, Star Wars®: Knights of the Old Republic™ and the legendary Baldur's Gate™, BioWare comes an epic story of violence, lust and betrayal. Dragon Age: Origins marks the return developers to the origins of the role-playing game genre and represents a fusion of the best visual...

Year of manufacture: 2009
Genre: Russifier
Developer: BioWare
Publisher: Electronic Arts

Interface language: Rus
Platform: PC
Operating system: Windows® XP/Vista
Processor: Intel Core 2 1.4 GHz or AMD X2 1.8 GHz (Intel Core 2 1.6 GHz or AMD X2 2.2 GHz for Vista)


11
but I
2009

Dragon Age: Origins - Patch v1.01 (2009)

The possibility of damage to character characteristics has been eliminated; - fixed the portrait design sliders that appear when importing a character from the downloadable character builder; - fixed import of preset face settings from the downloadable character builder; - the lower difficulty level has become even easier; - a little...

Dragon Age: Origins - Patch v1.01
Year of manufacture: 2009
Genre: patch
Developer: BioWare
Publisher: Electronic Arts
Developer's website: http://www.dragonageorigins.ru/
Interface language: English and Russian
Platform: PC
Operating system: Windows® XP/Vista/Seven


06
but I
2009

Russified text+sound for Dragon Age: Origins (2009)

Text and sound crack for Dragon Age: Origins v2.0

Year of manufacture: 2009
Genre: Russifier
Developer: BioWare
Publisher: Electronic Arts
Developer's website: http://www.bioware.com/
Interface language: Russian
Platform: PC
Operating system: Windows® XP/Vista/7
Processor: Intel Core 2 1.4 GHz or AMD X2 1.8 GHz (Intel Core 2 1.6 GHz or AMD X2 2.2 GHz for Vista)
RAM: 1 GB (1.5 GB) for Vista
Video card: ATI Radeon X850 128 MB or NVIDIA GeForce 6600 GT 128 MB (Radeon X1550 256 MB or NVIDIA GeForce 7600 GT 256 MB for Vista)
Sound card: DirectX® 9.0c compatible sound device
Free hard disk space: 20 GB


15
Dec
2009

Dragon Age: Origins official crack + Downloadable Content (2009)

Installed on version: any Type of Russification: official Type of Russification: text+sound Installation information: Extract the files to the required folders: File: singleplayer_ru-ru.tlk - Dragon Agemodulessingle playerdatatalktables File: singleplayer_ru-ru_f.tlk - Dragon Agemodulessingle playerdatatalktables File: core_ru -en.tlk Dragon Agepackagescoredat ...

Dragon Age: Origins crack (text+sound) official + Downloadable Content
Year of manufacture: 2009
Genre: add-ons
Developer: BioWare
Publisher: Electronic Arts
Developer's website: http://www.dragonageorigins.ru/
Interface language: English and Russian
Platform: PC
Operating system: Windows® XP/Vista/Seven

Leliana

Leliana can be found in a tavern in Lothering. She herself will ask you to take her into the group immediately after the battle, which will begin automatically after your meeting.

Special gifts for Leliana are the "Grace of Andraste" flowers, which grow in the Brecilian Forest, at the mill in Redcliffe and in the Elvenage in Denerim, and the naga, which the Idle Dwarf can catch for you in Dusty Town. (To do this, talk to the naga catcher Boernor in the Unknown Region with Leliana in the group, and then talk to her again - otherwise the option to ask the Idle Dwarf to catch a naga will not appear for you.) Of the rest, she will gladly accept religious symbols related to to Andraste, and beautiful shoes.

Leliana can teach you the Bard specialization.

Quest - Leliana's Past

If you've already talked to Leliana about her past, you know that she was a bard in Orlais and that her mother was from Ferelden. You must leave the camp and return to it again so that Leliana will tell you about Marjolein, her former friend and mentor. After this conversation, when you are traveling around the world map with Leliana in the group, you will be attacked by a squad of robbers. This will be a very narrow passage, and the group of attackers will include an elite archer and a mage (regular), so be careful. Of course, it all depends on the composition of your group, your level and your favorite tactics, but if you suddenly have problems with this encounter, I recommend taking out the mage first and at least immobilizing the archer leader while you deal with the rest. (As an option, immediately throw all your strength at the leader, since when you take away almost all his lives, the battle will end.) The bridge there, by the way, is protected by a fireball trap.

After you have dealt with the attackers and are almost done with the leader, Leliana will ask you not to kill him in order to interrogate him. From him you will learn that the robbers were hired specifically to kill Leliana, and you will receive an address where you can find the one who ordered the murder. After that, you can kill the mercenary or release him on all four sides - that’s your business.

Leliana will suggest that Marjolein is behind all this and will offer to find her in Denerim. If you agree, you will earn Leliana's approval. In Denerim the right house will be marked on the map. It is located in the Shopping District. You'll have to fight two guards when you enter it, but they're unlikely to pose a problem to you. After the fight, go into the room - and Marjolein will meet you.

The conversation with Marjolein can end peacefully or not, depending on your desire. If you tell Leliana, "You know she'll haunt you as long as she lives," you'll have to fight her. Marjolein will summon two mages and two warriors to help her, but if you quickly retreat to the door to the street, she will follow you, and the rest may be left behind. Mages almost always remain in their rooms, but warriors can stay or follow Marjolein.

Marjolein is a very powerful bard. I recommend not crowding around her with the whole group - sometimes she uses a bard’s skill, which paralyzes everyone nearby (but also the bard himself), in this case she is quite easy to kill by that ally who did not fall into her sphere of influence.

Be careful - there is a trap in front of both rooms with magicians.

When you kill everyone (or let Marjolein go in peace), Leliana will state that she needs to think and that she will talk to you later. (Don't forget to check the chest in one of the rooms - there is one of the best bows in the game, which only Leliana can use. You will receive the bow regardless of whether Marjolein remains alive or not.)

Talk to Leliana at the camp. In this conversation, you will have a chance to “toughen up” her character. This will not have a special impact on the game - except that in the "Pearl" in Denerim you will have a chance to persuade her to "triangle" with you and Isabella and in very rare cases - to "quadrangle" with you