DRAGON AGE: ORIGINS. Map of the Denerim Trade District. Walkthrough - Guild Quests (Volunteers, Church, Community) Supplies for the Guild

From my personal experience, I am convinced that you can gain attention and time and attract even the most popular people in America to cooperation, if only you show genuine interest in them.

Dale Carnegie, How to Win Friends and Influence People

So, have you decided to take a trip to Ferelden? "Gray Guardians" is the oldest company in this market, and we are glad to offer you our services! We have several more applications from all over the country, so we'll pick up other excursionists along the way. I am sure you will like the company we have selected! They are, of course, different people, but that’s okay - the training included in your package will help you become a real team. How exactly? Now you'll find out.

Assembling a group Three ways to improve relationships Alistair: the penultimate Guardian Morrigan: witchcraft beauty Dog: the most faithful companion Leliana: the enlightened killer of the Walls: the Qunari do not give up! Wynn: Sorceress on the Warpath Zevran: Death is Fun Oghren: Child of the Mountains Loghain: An Unexpected Ally

Assembling a group

To maximize your squad's effectiveness, gather all your companions as quickly as possible. This way you can start managing their development earlier as you move up in levels. Your first companions will be warriors Alistair(specialization - weapons and shield) and sorceress Morrigan. On the road to Lothering he will find you dog, and in the town itself a robber bard will join Leliana and another warrior - Stan(prefers two-handed weapons). After this, I advise you to head to Redcliffe - the first part of this task can be completed without meeting particularly strong enemies. Next you will have to take a break (we'll talk about the reasons for this later) and clear the tower of the Circle of Mages - this is a more difficult task, but a sorceress will join you Wynn. Elf killer Zevrana you can be accepted into the squad by freeing Redcliffe from the undead or completing any of the main missions. Finally, the gnome warrior Ogren(also prefers Two-handed weapon) you will find, of course, in Orzammar. In fact, clearing dwarf dungeons is more difficult than reaching an agreement with the elves, but here you can cheat: having replenished your ranks with this fighter, go to Brecilian and only then return to the abandoned dwarf tags.

Of course, companions may not only join the squad, but also want to leave it if your relationship is very bad or you have committed an act contrary to their beliefs. But achieving 25, 50, 75 and 90 relationship points inspires your companions, which will lead to an increase in one of the basic characteristics by one. For Morrigan it is magic, for Wynn it is willpower, for Alistair and Ogren it is physique, for Sten and Loghain it is strength, for Leliana it is cunning, and for Zevran it is dexterity.

Three ways to improve relationships

You can win the respect of your comrades in arms through conversations, gifts, and completing special tasks. You will almost always have to start the conversation: if someone overcame shyness and turned himself in, most often things will go badly. Either some kind of misfortune has happened, or you are doing something that your companion does not like at all. In the second case, the skill of persuasion helps - your character needs to develop it first. If there is an option with such a mark in the dialogue, most often it should be selected. The result will depend on the skill level and complexity of the situation.

“A sad rural cemetery,” you say? What's in the Vault is a collection of Easter eggs. Gary Gygax, depicted, was also honored.
reteller of the AD&D system, traces of which can be seen and
V Dragon Age.

On a note: You can only start many important conversations at camp - check there often.

Often in dialogues you are asked to express the same idea in different words. You will achieve the best results by speaking in the same style as your interlocutor. Talk to Winn seriously, talk to Stan directly and without equivocation; Trying to joke with them like you did with Zevran will lead to a deterioration in the relationship. You may not notice this - the result of the dialogue will be, say, +2 - but instead of +6 when making the right choice tones.

If you run out of topics to talk about, please your companions with gifts - items that, from a gaming point of view, are almost always useless. The effect is calculated as follows. Basic value - 5; it decreases by one for each gift previously given to this character, but never falls below 1. If the souvenir falls into his area of ​​interest, then another 5 is added. For special plot gifts (they can only be given to those for whom they are important) - an increase 10. However, if the relationship with a companion has fallen below zero, then buying his trust will not be so easy - the effect drops by half.

On a note: Please note that the effect of all gifts drops by -1 for each gift given.

Well, if the first two methods brought success, then one day friends will make some small request. For example: “I recently left a family ruby ​​in the compost heap, very expensive, can you help me find it?” But that is another story.

Alistair: penultimate guard

Alistair is honest, kind and simple-minded. He is a loyal friend and is ready to follow you - although, it would seem, as a more experienced Guardian, he should have taken command. Alas, leadership is a burden for him, although logically it should be in his blood. He is the illegitimate son of the previous king, Maric, but together with his tutor, Earl Eamon, he did everything to ensure that this remained a secret. Alistair is nothing like Macbeth, and the words “A King to Come!” they only scare him, so don't expect gratitude if you help him climb onto that stupid seat called a throne.

Of course, a visit to Redcliffe, where he spent his childhood, will be especially important here. Having cleared the castle of the undead, you will be faced with the problem of what to do with the possessed Connor. The correct (and in fact the easiest) solution is to go to the Circle of Mages for help, and then defeat the demon in the Shadow. In this case, Alistair will be grateful to you for saving his teacher’s family (+7). Killing Connor or his mother will cause the relationship to deteriorate greatly (-10). Be sure to look in Earl's office Alistair's mother's necklace.

Gifts for Alistair
Present Where to look
Alistair's Mother's Amulet Eamon's office
Duncan's Shield Guardian Warehouse, Trade District
White Rune Stone Circle Tower, 3rd floor
Stone figurine of a warrior Asylum
Stone dragon figurine Redcliffe Castle, top floor
Small carved figurine Lothering
Onyx demon figurine East Brecilian
Black Rune Stone Taig Educan

After talking with your brother in the order before visiting Denerim, you can find out that his sister lives there, next to Wade’s store Goldanna. Alas, she will not be happy with her brother. If you try to console Alistair, who is upset by the meeting, he will thank you later. If you explain about the harshness of life, he will draw conclusions: he will become tougher and more pragmatic. On the one hand, a less pleasant companion. On the other hand, if you plan to make him a king, then naivety and spontaneity are not the best traits for a ruler. In addition, the “new” Alistair will agree to marry Queen Anora if you decide to pardon her father, although he will leave the party. So this option has its advantages.

Thanks to Flemeth's magic, Alistair suddenly learned to fly. But how to wave a shield?

Alistair knows that the gray guards had a base in Denerim. However, you can find the secret entrance only by freeing another brother in the order, Riordan, from prison. Be sure to check it out - a lot of equipment for sale goes missing there, and most importantly - it has been preserved Duncan's shield, not taken by him at Ostagar. As you probably understood from the conversations, this would be the best gift for Alistair. Moreover, in the hands of your companion it turns into, perhaps, the best shield in the game, with which you are not ashamed to go into the last battle.

The main test of your friendship is the decisions regarding the Loghain case and the vacant throne. Alistair will leave the squad if you decide to spare the renegade regent, and Anora will refuse to marry the one who killed her father. And having become the queen alone, she will try to get rid of her rival and order his execution if you do not intercede. The best option is for you to deal with Loghain and then arrange a royal wedding. However, if you, madam, are not a dwarf or an elf and, moreover, of noble birth, then you yourself may well turn out to be a good queen! Well, if you, good sir, are a nobleman, then you can easily rule together with Anora, relieving Alistair of the difficult burden of the crown (and leaving him to get even with the saboteur ruler).

Morrigan: witchcraft beauty

The sorceress Morrigan is sarcastic, cold and calculating. The other members of the squad will not win her sympathy - their conversations will be, at best, sparring, if not squabbles. However, you can try to melt the ice with which she fences herself off. After all, deep down she is the same girl who once risked her life to get a beautiful golden mirror! Except her mother is a witch Flemeth— I didn’t appreciate the impulse and broke the mirror I had obtained. Don't miss your chance - Garin (a gnome jeweler, not an engineer) sells exactly the same thing in Orzammar. In addition, the witch will be pleased with some jewelry.

Morrigan's Gifts
Present Where to look
Black Grimoire Circle Tower, Irving's chambers
Grimoire of Flemeth Flemeth's Hut
Golden mirror Orzammar, Garin's store
Gold rope necklace Lothering
Golden amulet Orzammar, Garin's store
Gold Demon Pendant Room with an urn containing Andraste's ashes
Medallion Shelter, shop
Silver brooch Dalish camp, shop
Silver chain Circle Tower, 2nd floor
Silver medallion Elven ruins, upper level

The only copy of the Frozen Dragon sculpture is exhibited in the Frosty Mountains. Tourists should take into account that it Very often thaws, getting into a bad mood.

On a note: Some gifts not included in the lists above seem to be in the characters' area of ​​interest, but in fact do not arouse their enthusiasm. So, a thief can steal a tiara from Lady Hybren in the Trade Quarter of Denerim. It would seem like a decoration! But Morrigan probably thinks it doesn't suit her.

In the Circle Tower in the office of the senior sorcerer Irving, grab the mysterious Black Grimoire. The sorceress will be very happy at first, but at the next stop at the camp she will report that Flemeth lived for many centuries thanks to the fact that she inhabited the bodies of her daughters. Morrigan does not love her mother enough to become another victim, and will ask you to kill the old witch.

You will have to go to Flemeth's hut without Morrigan - otherwise you will not find anyone there. You have two ways to complete the task. If you want, just take it grimoire of Flemeth, letting its owner go in peace, and deceive your companion by saying that the job is done (note that Wynn will not approve of this). If you don't want to, get ready for a serious fight. Maybe you thought your witch was a cool werewolf? One way or another, Morrigan, having received her mother’s notes, will be happy, and you can also offer her a fashionable raincoat + 20% to ice magic, among other things.

How to go after a dragon?

They brought in more recruits, right? Eh, young and green... Well, listen. Our greatest strength is the magicians with “ Cone of cold" And " Force field" Not only will you hit the beast first, but you’ll also freeze it for a couple of seconds, allowing him to be hacked to his heart’s content. The second is trickier: if you put a worm in the “jar”, ​​the squad will be able to use poultices or lyrium. But they win battles differently: when the scoundrel gets pretty angry, cover the comrade who came under attack. The eye sees, but the tooth is numb, the tail does not thrash, the fire does not burn: the enemy will continue to beat the invulnerable victim for a good half a minute. By the way, at this time you can treat your friend.

When going to fight a dragon, you cannot do without a healer. Before starting to heal, he will even have about five seconds and be able to throw a couple of lightning bolts. But the most important thing is that he must help the squad." Mass cleansing": magicians can drink lyrium, but what about warriors? That's it. If there are no other magicians, they will come in handy " Acceleration" And " Ice weapon" You can’t really kill lizards with fire, so those who have fiery runes applied should replace them.

If you decide to fight Flemeth, set up a couple of traps before the conversation. Yes and
the rune of paralysis will help you gain a few seconds

It’s a good idea to take an archer with you: most often the dragon won’t chase him. Just let them aim better, the creatures have strong scales. For weapon fighters, swords or axes are best. The heaviest armor is needed, the beast hits very hard. The best thing is made from dragon scales, they protect from fire, but where can you find them? It is true that they say that in Denerim there is a master Wade knows how to do things like that. If you put on some glitter with fire protection, that’s also useful. But all sorts of balms... well, them. If only you could keep track of where the bastard is pointing his tail - and then, that means, find a bottle, but lift your head - and at this time you will be so smacked that you will stutter until lunch! It's good if it's your own.

When the brat arrives, run away from each other so that he doesn’t kill everyone with one spit. And don't skimp on potions. If the reptile takes away half of your health, then warriors can get by with a large poultice, and magicians and robbers can get by with a regular poultice. But if there isn’t even a quarter left, then it’s better for the fighters to take the strongest one, but for the rest, even a big one is enough - they didn’t come out healthy.

Well, did you get it? Okay, go, the dragon is around the corner. Don't be afraid, it's still wooden.

You are not expected to have any problems with Morrigan until the very end of the game. But on the eve of leaving for the final battle, it turns out that she has something for you special offer of a personal nature. However, it is quite possible to convey it, for example, to Alistair - this thought will not cause a protest from him, although their relationship with the sorceress cannot be called excellent. The offer looks profitable for everyone, but for some reason it seems that there is a catch somewhere...

On a note: there is one great option for especially lovers: agree to the proposal, but don't take her to the squad after that. She, of course, will be offended, but you will get a normal, not a demonic heir.

However, keep in mind: if you refuse, the sorceress will leave the party, and she would be very useful in the battle with the archdemon. If you agree, she will leave without saying goodbye immediately after the battle, and the search for her will have to be postponed until the next part of the game...

Dog: the most faithful companion

Who taught you to launch Force lightning, Darth Wynn?

The dog never argues with your decisions, always in good mood, and the relationship with him is 100% perfect, so it’s simply impossible to improve it. You will not confuse the gifts intended for him with anything: it seems that the Blight has caused a food crisis in Ferelden. Otherwise, why can only a few bones with pieces of meat be found throughout the country?

But the mabari will bring some gifts himself, if you ask if there is anything interesting around. Some of them can only be obtained in this way - for example, torn silk pants or a skein of yarn (I don’t know where he found it on the Deep Roads, but Wynne just promised to knit something warm for Wall if he found the material). But sometimes he brings something that you yourself missed in this location. He often finds equipment, and very good ones at that. In general, even if the dog is not included in your main squad, it’s a good idea to take him for a walk after you’ve already cleared the territory of the enemy - the dog really needs to run around.

Gifts for the dog
Present Where to look
Lamb bone Redcliffe Castle, ground floor
Big bone Hideout, in the store
Ox bone Western Brecilian
Beef bone Ostagar, Circle Tower
Cake Finds it himself
Tangled ball of yarn Finds it himself
Veal bone Elfinage

Leliana: Enlightened Assassin

When you first meet her, you may think that Leliana is a very unusual character: a robber nun. However, everything is even more confusing: she is also a bard spy. Despite all this, she is a kind and sympathetic girl.

Barrage fire, as well as storm, blizzard and earthquake

Her past is a separate story, which she will not tell everyone. Surprisingly, he won’t tell his friends either. To receive the task later " Leliana's Past", you should talk to her before that when your relationship reaches +25 (however, if this has already happened, you can always say nasty things to the girl). Ask how she got to the monastery, and you will find out that Leliana used to be a bard in Orlais. When you become friends, talk about how bards in Orlais are supposed to be spies, and you will learn about the difference between bards and minstrels. True, you won’t have to cast the net a third time: at the next stop at the camp, she will talk to you herself and admit that she has hidden something. She was indeed engaged in espionage, but Marjolaine, her mentor, set her up, which is why she had to flee to neighboring Ferelden.

Well, Marjoline will take the next step. The next random encounter will be with a weak squad of killers, whose leader, in order to save life, will tell you where to look for the customer. And Leliana, following Alistair, will ask for five minutes in Denerim for a social visit. The Orlesian is a serious opponent (and a couple of magicians and warriors will unexpectedly come to her aid), but you can solve the matter without a fight if you convince her that Leliana has left her past behind. One way or another, don’t forget to look into the side room: the chest contains not dresses for the Orlesian fashion show, but much more practical things. Including excellent " Bow Marjolaine"from the dragon's thorn.

On a note: if in the next conversation you tell Leliana that in fact she loves the hectic life of special agents and in vain hides this from herself, then her character will change. Like Alistair, she will get rid of idealism, become less “correct” and more practical. So, the thought of desecrating Andraste’s ashes will no longer cause any objections to her. Really, why would you need this?

Gifts for Leliana
Present Where to look
Grace of Andraste Redcliffe Village; West Brecilian; Elfinage
Adorable naked Orzammar, Dusty City
Amulet of the Church Circle Tower, 2nd floor
Bronze symbol of Andraste Lothering, church
Golden symbol of Andraste Orzammar, Legnar's shop
Silver Sword of Mercy Merchant Old Tegrin
Steel symbol of Andraste Denerim, home of Genitivi
Etched silver symbol Taig Ortan

On a note: Even if the character has not yet told you a story from which you understand that some gift is valuable to him, the effect of the gift will not decrease.

As you can see, most of the gifts for Leliana are related to religion. However " Grace of Andraste"- this is not a boring treatise or some kind of amulet, but a flower. Of course, any girl will be pleased to receive flowers as a gift, but Leliana will especially like these. Their smell reminds me of home - my mother used these petals to rearrange the things stacked in the closets. She’s probably not the only one: it’s clearly time to include the flower in the Red Book, because over the many months of your journey through protected areas you will find only three of these. And you will probably pick it, putting a rare plant on the brink of complete destruction!

This is interesting: Leliana's appearance is copied from the model's appearance Alexandra Stein(Alexandra "Alleykatze" Stein), and Morrigan - with Victoria Johnson(Victoria Johnson).

Good dog, let me scratch you behind the ear!

It turns out that Leliana named her animal Shmooples.

But I don’t know how Leliana will carry another gift with her. At the entrance to the Diamond Halls of Orzammar stands an unlucky merchant of nagas - not the ones that Riki-Tiki-Tavi fought, but these pigmoles. It seems that he is a rare bungler, since the not-so-nimble animals managed to run away, and he is ready to pay a reward for the fugitives. They are easy to find in the nooks and crannies of the Commons, and you can catch them with your bare hands. If Leliana goes to work with you, then after talking with her, you will understand: here it is, her girlish happiness on legs: these animals such sweethearts...

When you arrive in Dusty Town, a neighborhood of the poor, spend a couple of minutes talking with the dwarf loafer who stands on the mini-forum of this area. Since the main professions here are beggar and bandit, he will be happy to catch a well-fed grunt for you - even five silver coins will pass for wealth to him. Unfortunately, you won’t see happy Leliana walking with her pet on a leash.

Sten: Qunari don't give up!

Stan calls himself an “evil giant” and, let’s be honest, he’s much better suited for a sword fight than some kindly dwarf. He has a brave heart and a noble soul - but you better not be the one whose hearts he decided to break with all his heart. Some of his comrades did not have time to quickly and convincingly explain where his sword had gone - and what did it lead to? The Wall means that he was put in a cage for murder, and now, instead of a quiet business trip to collect information about the Blight, he has to fight this Blight.

Stan, bend down, I'm throwing lightning!

It was hot!

This is interesting: in fact, Stan is not a name, but a title. But it is hardly coincidental that it coincides with the Swedish and Danish words for “stone.”

Yes, about the sword. When you gain Stan's respect, he will ask you to help him find the lost weapon - otherwise the way home is closed to him. Let's be honest: although a two-handed weapon is much bigger than a needle, Ferelden is not a haystack! But the main thing is to believe in success. Although from the battle Lake Kalenhad A lot of time has passed, some guy is still robbing perfectly preserved corpses. He will send you to Farina, a "used equipment" dealer at the market in the Frosty Mountains, and he Dvina to the village of Redcliffe. This is the dwarf whom you almost kicked out to fight during the “night of the living dead”. This time he will not be any more pleased with your visit, but you can convince him to part with the souvenir voluntarily and for free. By the way, like Duncan’s shield, the sword will turn from a gift into a weapon that is quite suitable for use until the appearance of Orzammar analogues made of red steel.

Gifts for Wall
Present Where to look
Sword Wall Redcliffe Village
Still life in a silver frame Redcliffe Castle
Soaked portrait Circle Tower, 2nd floor
Portrait of a girl with geese Frosty Mountains, Farin
Portrait of a Rebel Queen Merchant Old Tegrin
Totem Caridina Crossroads

Stan is determined and despises magic. Child-possessed? Find and destroy. Wasting time calling wizards from the Circle is stupid (-10). We were going to fight the creatures of darkness - so there was no point in running through the mountains in search of mythical urns. With developed persuasion skills, you can persuade the Qunari that you need Eamon’s support, and there is no other hope of curing him. But if the attempt is unsuccessful, then it will be possible to force him to remain in the detachment only by force.

This is a bug: Due to the wrong script, you can easily raise Stan's respect to the maximum. Ask him why he came to Ferelden, then choose any answer. Then ask why the Qunari are worried about the Pestilence. To the counter question, answer that it is your duty to fight the Pestilence gray guard, and ask if he found the answer to the question. Now you have the option again: “Why is the Qunari worried about the Blight?” Each such cycle increases Stan's respect.

Wynn: Sorceress on the Warpath

If your character is a wizard, then you will meet Winn in the prologue. The rest will be able to exchange a few words in Ostagar, but she will join your squad in the Circle Tower, which will have to be cleared of blood mages and those possessed by demons. She is an excellent support mage, heals and strengthens the rest of the squad, but also knows several attack spells. Wynn is reasonable, calm, self-confident and ready to protect what is dear to her, even at the cost of her life.

If you want to win the fight with Cotrien, try saying "Storm" and "Blizzard" to her unit before entering the room - they will take effect once the battle begins. “Now that’s what I call aggressive negotiations!”

You will see this soon after the meeting: if you agree with the exhausted templar and decide to kill all the magicians in the tower, you will have to go through the corpse of the sorceress. Better promise to save everyone - train, you won’t do anything like this yet. An attempt to desecrate the urn with Andraste’s ashes will also cause categorical disagreement: if Wynn is part of the squad, she will attack you, otherwise she will leave after the first stop in the camp. She also doesn't like blood mages. But he loves books, but since the book trade in Ferelden is poorly developed (as you will see, some gnomes are even forced to steal literature), you will often have to fight to get them.

To get a special task from a sorceress, talk about her needing rest. Next time she will feel better, but after the first collision on the roads she will fall unconscious. And when stopping at the camp, he admits that Remarque was inspired to write the novel “Life on Borrow.” Wynn is alive only thanks to a certain spirit that supports her existence - alas, gradually weakening. And in the next skirmish, she will save everyone thanks to the “Vessel of the Spirit” - an ability that restores her mana and health, and at the same time stuns enemies who approach carelessly. True, there are also unpleasant consequences that will help you get rid of Amulet of Aneirin. You will receive it by completing a special task.

After making friends with Winn, you can find out that she blames herself for the death of her first student. Almost certainly death - but what if a miracle happened? The Dalish elves he wanted to reach would be happy to confirm that they knew only one Aneirin - a famous healer. You can find him in East Brecilian, next to the hermit's hole. The conversation will literally remove a stone from the sorceress’s soul. Let us hope that the spirit in the Shadow also feels better.

Winn Gifts
Present Where to look
Wine Lake Calenhad, Lothering
Gerrins of Ferelden Redcliffe Castle
Exquisite Scroll
The search for a true prophet Orzammar, Hall of Chroniclers
Rose of Orlais Circle Tower, 2nd floor
Secrets of Dragon Blood Destroyed Temple

Zevran: death is funny

Somehow this sylvan is both frozen and on fire.

Elf Zevran is a hired killer, and his next victim is you. True, his frivolity and self-confidence backfired this time: he chose insufficiently skilled assistants. The ambush is planned well, but area spells will help you deal with the archers hidden on the flanks. Realizing that the contract could not be fulfilled, this insolent person will find nothing better than to ask to join your squad - they say, now the former owners will still be hunting for the loser... Leliana will approve this plan, Winn doesn’t care, but here’s the opinion of the rest of you satellites will deteriorate by 3-5 points. Meanwhile, Zevran will be useful: high agility allows him to evade melee attacks even from strong fighters, and stealth will serve as a “fire spotter” for magicians.

As you understand, he cannot be classified as a moralist. The proposal to slaughter all the elves or destroy the Anvil of the Void will cause him to protest, but he can be convinced that this is necessary. He can leave your squad when his friend Taliesin calls, who continues to hunt you, but friendly relations will keep Zevran from betraying him again.

The elf's taste will be ingots of precious metals and two pairs of objects reminiscent of the past - Dalish gloves And antivan boots(both of them turn into good equipment). You can find the gloves in Western Brecilian, in a chest at the site of an abandoned camp behind the Rhymer Oak. The boots are in the Vault, in a chest in the shop there.

This is interesting: one of the prototypes of Zevran is called Puss-in-Boots from “Shrek 2”: he is also a killer sent by the king, and the elf’s gift boots in this case are also not accidental. The original game is said to have a similar accent.

Gifts for Zevran
Present Where to look
Antivan leather boots Shelter, shop
Dalish Gloves Western Brecilian
Small gold bar Circle Tower, 3rd floor
Small silver bar Church of Refuge
Medium gold bar Earl of Denerim's estate
Medium Silver Bar Anvil of the Void

Oghren: child of the mountains

Ogren’s manners are straightforward, like a two-handed sword, and the word “gallantry” does not describe him at all, but he is not short of courage. He is a berserker fighter who will be useful to you not only in the Deep Roads. He has his own reason for joining the detachment: if for you the search for the Perfect Branca is a way to achieve the crown for your protege, then for him it is to return his wife and clear his reputation. After all, two years ago Branka went to look for the secret of making golems and took with her all the members of her house - except for her husband. These two years turned out to be a difficult test, including for Ogren’s liver. And now, if you want to please this bearded man, offer him a bottle of something stronger.

He said “I won’t be back”, and this abyss swallowed him up without a trace

Getting to the places where Branka now lives is not easy, and meeting her will not go at all as Ogren dreamed. As a result, you will have to once again choose one of the sides in a fundamental conflict. And although your companion understands that his wife has committed terrible crimes, her death if you support Karidin will greatly upset the gnome. You can partially make amends: when Karidin asks what you want as a reward for your help, find out if Ogren wants something - the main result of the mission will not change, but you will gain well-deserved respect.

When Ogren becomes your friend, he will ask for your help in a delicate matter: to help restore relations with his former passion. Felsy. To do this, go to the inn near Lake Kalenhad and help Ogren in a conversation with a quick-tongued gnome. It depends on you whether your friend will look like a hero or a drunkard loser in her eyes. You won't let good old Ogren down, will you? True, not every landman will understand that things have gone well, but rest assured - two brave warriors can easily talk one girl out.

This is interesting: The developers' special sympathy for Ogren was manifested in the creation of a unique hairstyle. Apart from him, only Morrigan received such an honor.

Gifts for Oghren
Present Where to look
"White cut" Elven Ruins, Ground Floor
"Blonde in the Sun" Circle Tower, Templar Rooms
"Golden Braid" Lothering
Jug of the king of the backyard Orzammar, Legnar's shop
Mead from a Hasindian bag Destroyed Temple
"Garbolt's Rural Reserve" Can the Dog find it?

Loghain: An Unexpected Ally

Could you have imagined after the Battle of Ostagar that the former hero of the Battle of Dane would go with you to the last battle? So Alistair couldn’t: you will have to choose who you want to see in your squad. Loghain has learned the same weapon style and shield as Alistair, but will it be a worthy replacement? Most likely not: a templar who has matured under your strict guidance will certainly be more useful in the last battle, at least because of his class, than the knight Loghain. But what if you want to show mercy to the fallen?

The acquaintance will be short-lived, and the former regent will not have any special assignments. Really, what can you wish for: your daughter is settled in, you don’t have a headache about the state, the environment is simple and pleasant, there are no court scoundrels like Howe there. Of course, there may be problems with mutual trust, but in the coming battle you will have to fight shoulder to shoulder - so it is worth improving the relationship.

Gifts for Loghain
Present Where to look
Ancient map of the Empire Denerim, "Wonders of Thedas"
Botanical map of Tedes Redcliffe Castle
Anderfels Map Denerim, Gorim's store
Map of occupied Ferelden Redcliffe Castle, 2nd floor
Map of modern Ferelden Elfinage


Well, are you happy with your companions? I'm sure the trip will also be memorable. Last shots as a souvenir next to the defeated archdemon, soon a solemn banquet - with this I leave you. I'm sure we'll meet again in Ferelden!

You will first come across them in a tavern in Lothering, after meeting Leliana (you can get a couple of initial quests from this volunteer). In addition, a couple of volunteers stand in Redcliffe, near the entrance to the Church, and in Denerim, in the right room of the Bitten Nobleman tavern.

In the footsteps of the Deserters

Walkthrough - Guild Quests (Volunteers, Church, Community)


Walkthrough - Guild Quests (Volunteers, Church, Community)

You need to find three deserters who left the guild and stole some of the property of other volunteers. They lead small gangs and will fight over these supplies. Sammael is standing near Lake Calenhad, near the tavern, Tornas is in the Frost Mountains, in the trade square near the entrance to Orzammar, and Lyson is hiding in a house located in an abandoned alley in Denerim (the quest log may show an entry that he is hiding in Brecilian) . Having selected the supplies, return them to the Guild and receive a well-deserved reward.

Call for service

This quest can only be completed if you received it in Lothering: you need to take three summonses: to Putter Grich, standing in the Church in Lothering, to Dernal Garrison, who lives in Redcliffe, in the house to which a narrow bridge leads, and to Varel Burn from Elfinage (finish You will be able to do this quest only towards the end of the game, completing the story quest “Unrest in Elfinage”). Without this quest, you will not be able to receive the "Change of Leader" quest.

Funeral

The quest can only be completed by receiving it in Lothering. You need to give notice of the death of several volunteers to them ex-spouses, and now to the widows: Irenia is in the Church in Redcliffe, Larana is in the Spoiled Princess tavern near Lake Calenhad, Sarah is in the Shopping District of Denerim, and Tania is in the same place, in Denerim, but in Dirty Lane. You can notify the unfortunate women yourself, or ask one of your companions to do this.

Supplies for the Guild

Give the guild representative 20 healing poultices (any will do, but usually these are the ones you have the most).

If you don’t grease it, you won’t go

Take five letters of gratitude to the five contacts in Denerim (hooded individuals who, if the quest has not yet been received, will peacefully turn you away). They stand in the following places: at the entrance to the Pearl, in the Trade District not far from Wade’s shop, in two abandoned alleys and at the entrance to the Elfinage (it is also possible to complete this quest only at the end of the game).

Change of leader

This is the last quest of the guild and you can only get it if you have already completed most of the tasks before, including the quest “If you don’t grease, you won’t go” and “Recruitment”.

The son of the head of the guild, Taoran, is going to overthrow his father, because he believes that nobility and honor are just words, and he will be the best leader. You need to talk to the head of the guild Raelnor (he stands in the Trade District of Denerim, where Sarah used to stand) and choose what you like best: support Raelnor and remove Taoran so as not to muddy the waters, support Taoran and kill Raelnor, or even leave them alone figure it out. If you decide to support Raelnor, then when traveling around the world map you will meet Taoran and can kill him. If you have already killed Raelnor, then when you meet Taoran, simply report it to him.

Mage Community Quests

Walkthrough - Guild Quests (Volunteers, Church, Community)


Walkthrough - Guild Quests (Volunteers, Church, Community)

Representatives of this semi-official meeting of magicians who do not want to live under the total control of the church are located on the Market Square in Denerim, behind Wade's shop, by Lake Calenhad to the left of the entrance to the tavern, on the pier in Redcliffe.

Places of power

Find and activate four places of Power:

In the Tower of Mages on the first floor, in the central room near the table;

In Western Brecilian, near the ancient grave in the center of the map (there lives a spirit protecting the Juggernaut armor);

On Deep Paths- in the Ortan taiga at the altar from the quest “Dismembered”;

In Elfinage at the foot of the Elven Tree (you can get there only towards the end of the game, during the story quest “Unrest in Elfinage”).

Mushroom magic

Collect 10 deep mushrooms and give them to a Community representative.

Notices of dismissal

Deliver three notices of dismissal to careless magic students. Two of them are in Denerim - one in the Trade District near the central stalls, and the other in the Curiosities of Thedas trading post. The third one can be found in the Frost Mountains, near the entrance to Orzammar.

Did you see me?

Walkthrough - Guild Quests (Volunteers, Church, Community)


Walkthrough - Guild Quests (Volunteers, Church, Community)

You need to find the missing magician Reynold - after receiving the quest, you will come across him while traveling on the world map. It turns out that his student became Possessed and killed him. After dealing with the student (orange boss), remove the ring from his body, and his diary from Reynold, and return it to the Community representative.

Blood warns

Mark the doors of four houses in Denerim where relatives of blood mages live to warn them of danger. Two houses are located in the Trade Quarter, and two more are in the Dark Corners.

Scrolls of Banastor

Find and bring five scrolls of Banastor to the Society representative. They are:

In Brecilian, in the Werewolf's Lair, in the southeast room;

In the Mage Tower, on the second floor, on the floor of the room directly opposite the stairs;

In the Mage Tower, on the third floor, in the northwestern room;

On the first level of the Ruined Temple, in the library located in the southeast;

On the first level of the Ruined Temple, in one of the dragon worshipers' rooms to the west.

False accusations

Intercept a group of adventurers heading to Denerim with the goal of falsely informing on one of the members of the Community. You will come across them while traveling on the world map. You can convince them to give up incriminating evidence and turn around (with pumped-up Persuasion), or interrupt them. The group leader drops a ring that adds +10 to physical and mental stability, but you can simply pull it off.

Walkthrough - Guild Quests (Volunteers, Church, Community)

Walkthrough - Guild Quests (Volunteers, Church, Community)

Your brother's killer

Kill a group of maleficars in Western Brecilian, in the north of the location, next to the graves. For them to appear there, destroy the group of creatures of Darkness that have settled in this place and re-enter the location.

Gift for Silence/Let Justice Be Done

You need to take 10 lyrium potions to the templar commander Harir in Redcliffe (he stands at the mill). However, you can hand over the bribe-taker to Knight-Commander Tavish, who is standing on the market square in Denerim.

Defend the Organization/Renounce the Organization

This quest must be completed before the Landsmeet (otherwise Redcliffe will become unavailable). He appears after completing all or almost all other Community tasks.

It is required to deliver a package with compromising information on the Community to the already famous knight-commander Harrit in Redcliffe so that he can destroy them. Alternatively, you can give the package to Tavish in Denerim. You will receive a reward in both cases, and the magicians will no longer bother you.

Church Quests

Walkthrough - Guild Quests (Volunteers, Church, Community)


Walkthrough - Guild Quests (Volunteers, Church, Community)

Brothers and sons

Find out what happened to the missing squad of recruits. You will have a new location on the world map, where you will find numerous bodies of young soldiers. When you go a little further, you will be attacked by a pack of dogs, and a little later by a boss bear. After the battle, search the corpses and bring the Preacher a soldier's diary taken from one of them.

Loghain's Offensive

A new location will appear on the map " Civil War", where you can destroy a detachment of Loghain soldiers and help the army of the rebel Bann.

Unintended consequences

This quest can only be taken if you have already been to the Tower of Mages and completed the second summoning in the quest “Science of Summoning”. The creature you summoned escaped from captivity and now began to attack the caravans. A new location “Destroyed Caravan” will appear on the world map - go there and clear the area, and then report on completion.

Walkthrough - Guild Quests (Volunteers, Church, Community)


Walkthrough - Guild Quests (Volunteers, Church, Community)

Benefits of the Undead

The church asks you to deliver 9 pieces of bile from the undead for research. If you bring 18, you will receive an additional fee. The easiest way to find what you are looking for is in Redcliffe, or in the Brecilian ruins.

Reach shelter

It is necessary to rescue a group of refugees making their way from the south. You will have a new “Refugees” mark on the world map. There are a great many creatures of Darkness there, including the emissary - an orange boss hiding in the rear and casting area spells, so it is better to neutralize him first.

Even if all the refugees die, you will receive a reward.

Justice in the corners

It is necessary to kill three gangs of criminals operating in Denerim - their location is marked on the city map. A large percentage of these gangs are archers, which can cause some problems. Alternatively, you can retreat as far as possible from them, leaving the zone of their destruction, kill the swordsmen, and then start shooting the rest.

Missing

The Church asks to find veteran Ostagar Reskel, who has gone missing. You will rescue him from the dungeons of the palace of the Earl of Denerim, where you will only get towards the end of the game through the quest “Saving the Queen”. Reskel can be killed - this will complete the quest, but you definitely will not receive a reward for this.

Fazil's request

The sailor Fazil asks to find the relic of his guild - an ancient sextant. You will discover it only towards the end of the game, after visiting Elfinage for the story quest. The sextant is hidden in a chest in a residential building, through which you will have to go in the footsteps of the Tevinter slave traders.

Jovan's intentions

Only available after completing the Earl of Redcliffe story quest if you released Jovan. A request to catch him will appear on the Denerim message board. After this, when moving across the world map, you will come across Jovan, fighting with the creatures of Darkness. After the fight with the Spawns, you can decide what to do with Jovan.

The likelihood of meeting Jovan on the map is quite low, but this glitch can be corrected using the console.

Console Activation: Playing Using the Console

Completing a quest using the console
1. Call the console

2. Enter the runscript code zz_ran_debug and press Enter.

3. Select the type of random encounter 1. Forest.

4. Select a random encounter 4. Jowan.

5. Teleportation will occur to the Deep Woods location.

As usual - sincerely yours ^_^


Ser Landry x1 Knight Rank 3 Debt of honor.
Ser Landry's right hand
(Ser Landry's Second)
x3 Warrior Rank 2
Raelnor Hawkwind x1 Warrior Rank 4 Optional quest battle Change of power.
Blackstone Mercenary
(Blackstone Mercenary)
x5 Warrior Rank 2


The slicker Couldry in the Denerim Trade Quarter offers 8 “tips” for a fee - 4 for someone who knows how to steal, 4 - for someone who knows how to pick locks.

1. Steal Wallet with gems at the lady's maid. A maid in a green dress will appear in the center of the location.

2. Steal Ser Nancyn's Ornamented Sword at Nancy's in the shop "Curiosities of Thedas". Theft is possible through dialogue and in the usual way, that is, you can get two swords.

3. Steal Silversmith's Key at Master Tilver's. The master with guards will appear in the north of the location. You can approach either by convincing the guard, or using invisibility, or by walking between the houses (past the magician's contact), or using the help of a messenger boy standing nearby. Theft is possible through dialogue and in the usual way, that is, you can get two keys. The key (one is enough) opens two chests in the center of the location.

4. Steal Crown of Tairn Loghain at the seneschal's in the "Bitten Nobleman" tavern. You can use invisibility, or the help of a waitress (all options are suitable - get you drunk, etc.). You don't need to steal the crown, but try to talk to the seneschal.

5. Take valuables from Lady Sophie's room in the Bitten Nobleman tavern. You need to open the lock on the door and take any item.

6. Pick up Silver bars from three chests in a warehouse in the south of the location.

7. Take the treasures from Bann Franderel's Estate (a new location, Bann's Estate of the Western Hills, will appear on the city map). Instead of treasure, there will be an ambush in the estate, but this is a prerequisite for the next stage of the quest.

8. Pick up Tears of Andraste from the Estate of Banna Franderel. This quest is given after the Landsmeet. You need to once again enter the estate and take the bottle from the chest in the treasury. Previously, access to the treasury from the wine warehouse was blocked by a closet.

Result:


Ser Landry in the Trade Quarter of Denerim challenges the main character to a duel. The battle one-on-one or with the whole squad (optional) takes place right here, around the corner. After Landry remains Mace with writing. If you refuse, the battle will still take place later in the city outskirts (Alley location). However, Landry can be convinced not to fight.

Result:
Mace with writing, if you kill Landry.


Quest for the Community of Magicians (can be taken in Denerim). You need to mark the doors of blood mage relatives in Denerim: in the Trade Quarter, Dark Alley and Dirty Alley.

Result:


Quest for the Community of Magicians (can be taken in Denerim). We need to find out the whereabouts of the magician Renold. In case of a random meeting with a possessed person on the world map (Wilderness location), you will receive Renold's Diary, from which the fate of the magician will become clear.

Result:
175 XP and 1 gold coin for completing the quest.


Quest for the Society of Mages (can be taken at Lake Calenhad). Need to give three Notices of dismissal. Students are located in Denerim (Market and Curiosities of Thedas) and in the Frost Mountains of Orzammar.

Result:
175 XP and 1 gold coin for completing the quest.


Quest for the Community of Magicians (can be taken in Redcliffe or Denerim). You can, in order to improve relations between magicians and templars, bring ten portions of lyrium potion to Knight Commander Harrit near the windmill in Redcliffe. Any portions will be transferred, starting with the smaller ones. The quest cannot be completed if the quest is completed Let justice be done.

Result:
175 XP and 1 gold coin for completing the quest.


Gift of Silence. You can, in order to betray the magicians, bring ten portions of the lyrium potion to Knight Commander Tavish in Denerim (Shopping District). Any portions will be transferred, starting with the smaller ones. The quest can be completed even if the quest is completed Gift of Silence.

Result:
175 XP and 1 gold coin for completing the quest

.


Quest for the Community of Magicians (can be taken in Redcliffe or Denerim). You need to collect five scrolls of Banastor. The scrolls are located in the Brecilian ruins (the lair of the werewolves), in the Tower of Mages (the rooms of the senior magicians and the large hall), in the Ruined Temple.

Result:
175 XP and 5 gold coins for completing the quest.


Quest for the Community of Magicians (can be taken in Redcliffe or Denerim). Given after completing the remaining quests of the Community of Magicians. Needs to be attributed Testimony package to Knight Commander Harrit at Redcliffe Windmill. As a result, the Community of Magicians will be saved from persecution by the Templars.

Result:


Quest of the Community of Magicians. This quest appears simultaneously with the quest Protect the Community. Can be attributed Testimony package to Knight Commander Tavish in Denerim (Merchant District). As a result, the Magic Community will be destroyed.

Result:
175 XP for completing the quest.


Sergeant Kilown in the Denerim Trade Quarter asks to expel the rowdies from the Pearl, but not to kill them. In the “Pearl” you can intimidate or convince the White Falcons veteran to leave the establishment, or you can start a fight - after a while the Falcons will ask for mercy. In the future, they will attack at a chance meeting on the outskirts of the city (Sergeant Kilown and the guards will help the squad in battle). The Falcon veteran leaves behind a unique axe.

Result:
100 XP, 2 gold coins, ax Aod for completing the quest.


Sergeant Kilown in the Denerim Trade Quarter asks to expel the mercenaries from the Bitten Nobleman tavern. At the same time, the customer wants “there to be a brawl.” After defeating the leader, the remaining mercenaries will surrender.

Result:
100 XP and 3 gold coins for completing the quest.


Quest from the preacher's board (can be taken in Denerim(. You just need to destroy the bandits in three locations of Denerim: in the Dark Alley, in the Dirty Alley and in the Port Backyards.

Result:
175 XP and 4 gold coins for completing the quest.


Quest from the preacher's board (can be taken in Denerim). It is necessary to free the imprisoned Rexel in the dungeon of the estate of Earl Denerim.

Result:
175 XP and 2 gold coins for completing the quest.


Quest from the preacher's board (can be taken in Redcliffe or Denerim). Refugees can be found on the world map (a new mark appears), in the Abandoned Depression location.

Result:
175 XP and 2 gold coins for completing the quest.


Quest from the preacher's board (can be taken in Denerim). You need to defeat a detachment of Loghain's warriors in the Forest Glade location (a new Civil War marker will appear on the world map).

Result:
175 XP and 2 gold coins for completing the quest.


Quest from the preacher's board (can be taken in Denerim). We need to return the stolen sextant. It is found in a chest in the slums in Elfinage.

Result:
175 XP and 2 gold coins for completing the quest.


Quest from the preacher's board (can be taken in Redcliffe or Denerim). You need to collect nine or eighteen (for greater rewards) samples The bile of a corpse. The easiest way to do this is when passing through Redcliffe Castle.

Result:
175 XP and 3 gold coins for nine samples;
500 XP and 5 gold coins for 18 samples.


The first quest for those interested from D. (quests in this series are given in the Denerim tavern). Three need to be hidden Body bag at the landfill in the Denerim Trade District (next to the temple). The bags are located in the Trade Quarter (near the temple), in the Trade Warehouse (entrance from the Trade Quarter), in the “Pearl”.

Result:
125 XP and 2 gold coins for completing the quest.


The third quest for those interested from K. (quests in this series are given in the Denerim tavern). You need to take four “bags” to the so-called Transfers(hides). Their location: Denerim Trade District, tavern on Lake Calenhad, pass in the Frosty Mountains, Redcliffe village. The last pouch will explode when placed.

Result:
175 XP and 3 gold and 98 silver coins for completing the quest.


The fourth quest for those interested from K. (quests in this series are given in the Denerim tavern). You need to discredit D. To do this, you need to talk with Gorim and sister Theohilda in the Trade Quarter and with the manager in Curiosities of Thedas. Then - meet with the guard's contact in the Trade Quarter (near the exit to the city map). Next on the city map there will be a random meeting with assistant D. (location Dilapidated Lane), who has a map Path to Shelter. A new mark will appear on the city map - Vault D. In the shelter you need to defeat D. and his guards.

Result:
250 XP and 10 gold coins for completing the quest.


If you talk to Master Ignacio in the Denerim Trade Quarter, he will later invite you through a messenger to a meeting at the Bitten Nobleman tavern and offer a number of tasks.

2. Kill the Kadan-Fe mercenaries. A new location, Kadan-Fe Shelter, will appear on the world map.

3. Kill Ambassador Heinley. The ambassador and security guard are located in the Royal Palace of Orzammar, in the rooms of Prince Trian.

4. Kill Captain Chase. A new location, Ransom Place, will appear on the Denerim map.

After completing the quest, merchant Cesar will have an additional assortment at the Denerim market. If you kill Master Ignacio after completing the quest, trading with Cesar will become impossible.

Result:
Crossbow with improved grip And Rough Gut Gauntlets for the first three tasks;
gloves Finders of Red Jenny for completing the quest.


Blackstone Volunteers quest (can be taken in Denerim). There are four funeral tributes to be given to widows. They are located in Redcliffe (church), Lake Calenhad (tavern), Denerim (Shopping District and Dirty Alley).

Result:
175 XP and 1 gold coin for completing the quest.


Blackstone Volunteers quest (available in Redcliffe). Need to pass five Letters of gratitude couriers in Denerim (Shopping District, Elfinage, “Pearl”, Dark Lane, Port Backyards).

Result:
175 XP and 1 gold coin for completing the quest.


Blackstone Volunteers quest (can be taken in Denerim). The quest is given after completing the other five volunteer quests. You need to talk to Relnor Hawkwind in the Trade Quarter and make a decision: either kill him or kill his son Taoran Hawkwind (random encounter on the world map, location Taoran's Camp).

Result:
350 XP and 4 gold coins if you kill Relnor;
350 XP, 4 gold coins and Free Scout Helm, if you kill Taoran;
3 gold coins if Taoran is released for ransom.


Leliana's personal quest. At good relations we need to find out why Leliana left Orlais. Then on the world map (Leliana must be in the party) you can meet mercenaries hired by Marjoline (Forest Brook location). You need to talk to Leliana about Marjolaine, then meet Marjolaine in a house in the west of the Denerim Trade District. You can kill her or let her go - this has no consequences for the game.

Result:
250 XP for completing the quest.

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In Lothering you will meet a man with a large chest. This will be the first representative of the Blackstone Volunteers. Approach him and agree to help. Now open the chest and take the tasks. After completing each of them, you can return to the guild representative for a reward.
Other representatives of the guild are:
- near the church in Redcliffe (appears after liberating the city from the undead)
- in the “Bitten Nobleman” tavern in the shopping district in Denerim

Dereliction of duty
You have to find three deserters and take away supplies for the guild from them.
Sammael - Brasilian forest
Layson - Denerim
Tornas - frosty mountains
It is possible to meet the desired deserter both in the specified location and in its surroundings when traveling around the map.

If you don’t grease it, you won’t go
We go to Denerim and give 5 letters of gratitude to the hooded people. They are all located in different areas of the city, so you will have to travel a little.

Funeral
Give burials to four women: two in Denerim, one at the ferry to the wizards' tower in the inn, and one in Redcliffe Church.

Scratch the bottom of the barrel
Three subpoenas need to be given:
1. To the man in the church of Lothering.
2. In Redcliffe in a house on a hill.
3. A person in Elfinage, when you get access there.

Restocking
Bring 20 healing poultices to volunteers

Change of power
A young man named Taoran wants to kill his father in order to lead the guild himself. The victim is located in Denerim in the trading area. First we talk to him. He will make you a counter offer - to kill Taoran. if you agreed, then you will meet him on the world map. You can refuse and fulfill the first order, or you can tell them both to go to hell and not get involved in family squabbles.

Genesis48

Genesis48 wrote:
Cross-platform (for my part as a PC user) kills the gameplay. Shooters are becoming “shoot one and a half clips in the head and you’ll be happy” (due to the understandable difficulty in aiming with gamepads)

This has always worked like this before the popularization of shooters a la realism, like CoD and Battle, where people on consoles can easily take headshots, ignoring this difficulty in aiming, understandable only to select bakers. Tournaments held with gamepads seem to hint.
In any case, yesterday one console joker you described surpassed Dotka in an online beta test, so the boyars, it seems, are not at all against this state of affairs.
Genesis48 wrote:
RPG - “why use complex mechanics if you can’t master so many skills with a gamepad?” (the need to limit the number of skills, as a consequence of their versatility and immaturity)

Previously they mastered it. In other console jRPGs, these same skills are problematic to remember, let alone use them competently, but slasher players quite successfully performed combos of pressing a bunch of buttons in the right sequence. Sales of From Software products, as for me, make it quite clear that even now tons of pain are not alien to console players.
In any case, complexity, if it is needed at all, should be achieved through the use of in-game mechanics, and not achieved by having to press a bunch of different buttons.
Of course, you can come up with a hellish key combination to force your character to simply take a step forward, and this, without a doubt, will not be a bad challenge for the player. You can also use Magicka to bind a couple of gameplay possibilities to 8 buttons. Personally, I'll choose the second one.
And it doesn’t make sense to come up with very complex mechanics in games where the main backbone of the gameplay is continuous action, because the player simply won’t be able to follow what’s happening on the screen. Therefore, if the developers come up with a lot of different and interesting things, they often make the combat system turn-based, which in itself already neutralizes any problems with the functionality of the gamepad.
An undefined platform and the input device attached to it are to blame for the simplification of everything; the consumer of a modern game dev as a whole is to blame, regardless of it. Well, most players don’t want complex mechanics. And what they prefer there more, CS or the adventures of Drake, is no longer so important.
DagonDevilHunter
I named these games because they are neither hardcore nor role-playing, which does not make them worse or better. But fans stubbornly classify them as Action-RPGs. Nobody really tries to convince them otherwise, because in our country RPG is no longer a separate genre, but has become a criterion for the quality of a product. And, most importantly, this is the only way to make money.
And for publishers, especially EA, then what. People want, people get.
I just don’t understand the complaints specifically against the developer. BioWare, it seems, is not an indie studio and basically does what they say from above. At the same time, in many aspects they remain good and even under such pressure they sometimes come up with interesting ideas. But no one cares, buckets of shit are poured on any aspect of their latest games and most, I think, are completely undeserved.
I admit that the genre is in crisis. But everything. And why there is such hatred for one studio and such adoration for some other, although in fact there are a lot of disadvantages here and there, I really don’t understand.