Walkthrough of Pirates of the Caribbean. Walkthrough of the game Pirates of the Caribbean Walkthrough of the game for PlayStation Pirates of the Caribbean

Walkthrough of the game Pirates of the Caribbean. Part 1

Quest 1

So, let's begin our long but damn interesting adventure. Nantil Hawk, the captain of the ship, wakes up in his cozy cabin and remembers that that night his ship almost crashed due to a storm at sea. The captain's subordinate comes into the cabin and talks about his daily routine. I would advise beginners to listen to all the subordinate's morals. If you are not playing in the first one, you can skip the consultation.

Before leaving Oxbay you must do the following:

* Buy new binoculars
* Sell enough goods to repair your ship.
* Go to the tavern and hire a team of brave sailors.
* After all of the above, repair the ship.

I advise you to follow your subordinate and do everything that is required of you. After this, your subordinate will point you to one place called “Loan shark office”, where you can borrow money for a loan.

If you buy a new saber, you will see a large castle near the shipyards, inhabited by terrible skeletons who are ready to kill anyone who breaks into the dungeon without permission. It would be best for you not to engage them in battle for now, but raising the level would be a good idea. After completing all the quests, stand under the sail of the ship and you will see that a squadron of French ships is approaching Oxbay.

Walkthrough of the game Pirates of the Caribbean. Part 2

Quest 2

First, you need to go to the port of Redmond and inform the manager bad news: French invasion! On the way to the port you will meet a certain Rhys Bloom. Don't be surprised if he says he knows you and your ship. He will ask you to do a small favor for him. If you agree to help Reese, you will have to go to the harbor master, which is located near the gates of the port of Redmond. The master will tell you about Reese and that he was thrown from the ship for a fight in the tavern. Promise the master to look after Reese and take him on your ship. The master will ask you for 500 gold. Don't be alarmed - if you hired people from the tavern, then one crew member would cost you 2,000 gold. The problem is that Reese is poorly trained, so you will have to teach him fighting skills.

Go to Redmond and find the apartments (large house) of the port manager. Security will not let you through in the evening, so it is better to come in the morning or during the day. The captain you meet should know about the French invasion, so tell him about it right away. After listening to you, he will offer you to control your ship itself, and will order you to go to the city of Oxbay and find out more information about French actions. Naturally, if you win, the captain will not leave you without a reward. It is better to get to the city of Oxbay through the jungle so as not to be seen among the French troops. Beware of the smugglers roaming this jungle. At the entrance to the city, your path will be blocked by guards, with whom you will also have to deal like a man. After entering the city, look into the tavern and interrogate a couple of people. Approach the innkeeper and you will learn a little useful information. Next, speak to the French official and he will agree to fight with you to free Oxbay. But this type is not as simple as it seems at first glance. Give him some rum or beer and take him for a walk into the jungle you already know. Threaten him, and he will tell you everything he knows, including about the ship “Braque”, on which tons of various weapons and ammunition are kept. You can kill your prisoner or take him with you (I advise you to finish him off). The ship is due to enter Oxbay soon, but for now it is in the port of “Flarais de Flu”. You have two options: either return to Redmond and tell the manager everything, or figure it out yourself. Personally, I decided to try my hand and headed straight to “Flarais de Flu”. As soon as you arrive at the port, one of the sailors will ask you for one gold coin. Give it to him and find out everything about the ship “Braque”. The sailor will also tell you about a certain captain who must accompany the ship to Oxbay. You can find the captain in the city tavern. Go to the tavern and find out the captain's room from the innkeeper. He will tell you to go up the stairs. You can either kill the captain or bribe him for 3000 gold. I understand that it is more profitable to kill him, but for 3000 gold you will not only get an excellent spy, but also learn a lot of useful information from him. The captain will give you a document that you need to show to the master in the harbor. His house is located to the right of the port. Show him the document and he will give the order to the others for the Braque ship to set sail. I immediately ran to Redmond and broke the news to the others. The enemy ship was defeated, and victory remained with me! After this, you must go to the manager of the port of Redmond and receive the next task from him.

Walkthrough of the game Pirates of the Caribbean. Part 3

Quest 3

Manager Sylhart informs you that in Green Port, next to Oxbay, there is a
a cave in which soldiers who entered mysteriously disappear. Your task is to find an informant in Green Port to tell you when to send troops to attack the French. After this, you must go to the tavern and talk to the secret agent.

After listening to Sylhart's recommendations, head to the Green Port. There you will be met by someone who will take you to the informant. He, in turn, will tell you that troops should be sent in the dead of night, when the French least expect an attack. Then, go to the pub.

In the evening, it is better for you to head to the rock near the “Green” port and defeat the French detachment there. At this time, the informant and his army will begin to comb the cave in which the soldiers are disappearing.

Go to Oxbay through the jungle and go to the inn. A secret agent, Tobias, will meet you there. He will tell you that he is waiting for a French officer who borrowed a large sum of money, squandered it all and now does not know how to repay the debt. After your conversation, a bunch of French soldiers will burst into the tavern. Tobias will help you defeat it and tell you to immediately go to Captain McKinley, who must hide you from the French divisions for a while. Tobias will run off somewhere, and several more Frenchmen will attack you. After dealing with the losers, go to Captain McKinley and he will hide you for a while. Don't think you'll get off so easily - McKinley won't hesitate to resort to using you as a deliverer of a secret box to an innkeeper in Redmond. What can you do - you have to agree.

Agent Tobias, who met you earlier, will tell you that an officer is already waiting in one of the taverns. You must go to the tavern separately from Tobias, otherwise the soldiers will suspect you. When you enter the tavern, look for an officer who will be sitting at a table near the steps. He seems worried about something, but after a short conversation, the officer agrees to go with you outside the walls of the tavern, where Tobias will be waiting for you. Then, the three of you run to the port and talk to the soldier, who agrees to let you through. The French will attack you at the dock, so be careful when fighting them. Get into the boat and get away before you are spotted. At sea you will be “met” by a French ship, which will fire at you from its cannons. I advise you to row quickly, otherwise you may get set on fire.

Arriving in Redmond will be marked by another victory for you - the port manager will be very happy about your return and will not leave you without a reward. He will invite you to participate in the defense of Oxbay, but first he will send you to the tavern so that you have a good rest and gain strength for the next task. But that's a completely different story...

Walkthrough of the game Pirates of the Caribbean. Part 4

Quest 4

Have you forgotten that you must give the secret box to the innkeeper? At the entrance to the tavern, you will be met by two pirates, who from somewhere got wind of a secret box and are now trying to get it. They give you an ultimatum - either you give them the box, or they will beat you painfully. It’s better not to get involved in a fight, because you won’t put a single scratch on their body - give them this box, otherwise you’ll play with it yourself...

Inside the tavern you will meet a cute girl, Danielle, and her right hand, Ralph. As the conversation progresses, it turns out that Danielle is your old friend, whom you haven’t seen for God knows how long. Suddenly, English soldiers will burst into the tavern and try to arrest you. If you're daydreaming... let them feel the touch of your saber - kill them. Charming Danielle will help you, but Ralph, unfortunately, will die... die like a hero! Upset, Danielle runs away from the tavern, and you run after her, but no such luck: several more soldiers will be waiting for you outside, and this time it will not be difficult for them to arrest you.

Walkthrough of the game Pirates of the Caribbean. Part 5

Quest 5

English soldiers will throw you into a local prison, and all your weapons will be taken away. Talk to the guard. He will agree to help you escape from this ill-fated place and return the weapon if you take him on your ship as an officer. There are no other options - agree! When leaving the prison, you will be detained by two soldiers, who need to be quickly and efficiently calmed down once and for all. The manager will deeply apologize to you, but the watchman won’t just let you go... well - less people on the ship, more oxygen. But if such a rare feeling as conscience awakens in you, you can ask the manager to release the watchman and still accept him as an officer on the ship. While you saw in prison, the British did everything possible to protect Oxbay, and, fortunately for you, you will not have to take part in the battle.

Walkthrough of the game Pirates of the Caribbean. Part 6

Quest 6

This time the manager of the port of Redmond will give you a very unusual task: to find and catch the traitor, Rekhim, of England, who has gone over to the side of the French. According to rumors, it should be in a place called “Pirate Cache”. Well, let's go to this very place and find the traitor. Having reached the right place, you will see two people fighting with sabers. You can take one of them into your team, which will serve as another addition to your ranks of excellent fighters. Upon entering the cave, you will meet a person who will give you the following information: in the inn there is a girl who is well acquainted with Rekhim. Go to the pub and talk to the girl. She will tell you that Rehim went to the place “Isla Mulle”. Go to this place and you will meet one of the smugglers who will tell you that Rehim has a house, but it is unlikely that the leader of the smugglers will let you there. Let him go...where will he go. It’s better to get to Rekhim at night, which is what we’ll do. The house will be guarded by two smugglers, who can easily be bypassed and entered the house. Who do we see! - Rekhim himself. But then, as luck would have it, the guards will burst into the house, and she will have to be beaten very badly. While you were fighting with the guards, Rehim slipped away somewhere. You'll have to go to the manager, who will give you the next task, but more on that later...

Walkthrough of the game Pirates of the Caribbean. Part 7

Quest 7

So you're heading back to Oxbay. As you can see, the French ships are no longer attacking you, because the British did everything without you. You learn that the box that was stolen from you contained treasures and gems. And the pirates who took the box from you are none other than ghosts. And in order to get to the bottom of the truth, you will have to make your way to a place called “Flarais De Flu”. Approaching this place, you will see a ghost ship - the Black Pearl. Wait for the ship to sail and find a house with a man sitting inside. The guy will tell you about the mysterious ship and the cursed pirates. It's better not to kill him, isn't it? When you leave the house, a young man will come up and start talking to you. You go into a tavern, relax, and he will tell you how you can destroy the ghost ship. It turns out that to do this you need to find an ancient Inca treasure, but we’ll stop there for now...

Walkthrough of the game Pirates of the Caribbean. Part 8

Quest 8

The manager of Redmond is very angry with you for missing out on the Black Pearl and gives you the following task: you need to deliver a letter to the pirate lord. It seems that the manager finally resorted to the help of pirates. All you need to do is deliver the letter and nothing more.

Walkthrough of the game Pirates of the Caribbean. Part 9

Quest 9

The manager gives you an important task. The pirates stole a lot of good goods and treasures from his ship, and now they are hiding in the Donuwesan jungle. You will need to find these treasures and take revenge on the pirates. In the jungle you will have to fight an enemy ship and then go ashore to find treasures. Return wealth to the manager.

Walkthrough of the game Pirates of the Caribbean. Part 10

Quest 10

The manager wants you to go to Greenford and bring him a captured pirate alive. Go to Greenford and go to the prison. The guards will tell you that the pirate escaped last night and no one can find him. What can you do? Leave the house. A woman will run up to you and ask for your help. It turns out that three villains are trying to burn a poor elderly man alive. Free the old man and he will invite you into his home. In the house you will again meet with Danielle and a guy named Vincent, who, it turns out, knows where Rehim is hiding now. Go to the manager and tell him about this good news. The delighted manager agrees for you to catch Rekhim.

Walkthrough of the game Pirates of the Caribbean. Part 11

Quest 11

Return to the house of the old man you recently saved and talk to Danielle. The old man will tell you that Daniel is swimming somewhere near the Donuwesan jungle. Go into the jungle and meet Danielle. Be careful - you may be attacked by three thugs, whom you must calm down. Daniel and Rekhim will run away somewhere, and you will have to get to Rekhim's house in Daniel. Actually, you don't need Daniel so much as you need her new acquaintance - Vincent, who was mentioned earlier. Daniel will tell you that Vincent went to the pub. Vincent will say that the guy sitting on the porch of the pub is Rekhim himself. Rehim is very surprised at your meeting with him and invites you to his home. Along the way, a loner will join you. It's not that difficult, so you can handle this task without my help. When you reach the house, you will suddenly be attacked by Daniel. Well, one more, or rather two, name, together with Rekhim, will appear on your black list. Why did they surprise you so much? You wake up after a while and listen to the conversation between Daniel and Rehim. From the conversation you understand that Daniel is hunting for the same thing as you - the treasure of the black pearl.

Walkthrough of the game Pirates of the Caribbean. Part 12

Quest 12

Your next goal is “Isla Musle” - this is where you can find the traitor Danielle. Go to the church and ask the priest for permission to go to the library. The vile priest will not let you into the library until you complete his task: his documents were stolen by pirates who are now feasting near the Conceicao tavern. Get the documents from the pirates and return to the priest. If you want, you can blackmail the priest into buying back your documents for money. Personally, I got as much as 5000 gold for them. In the library, rummage through the ancient writings of the Incas, and you will learn many useful things. Then, you must make your way into the Oxbay mine. The mine manager will tell you that the same person often visits this place. Then, go to the artist who can turn any person into a black man! Ask the artist for a special ointment that you can give to the mine manager. He, in turn, will tell you about the man who visits the mine all the time.

Go to the Isla Musle pub and meet Danielle. The whole point is that, it turns out, the manager of Redmond used Daniel for his own selfish purposes, and Daniel, like a fool, followed his lead. I'll have to forgive Danielle. She comes up with a great plan: sneak into the manager's house and extract information from him about the Inca treasure. Get into the manager's house and threaten him. The cunning manager will quietly call the security, and you willy-nilly have to deal with them first. After this, you and Danielle will find the Incan Idol and information about it.

Walkthrough of the game Pirates of the Caribbean. Part 13

Quest 13

While Daniel is dealing with ancient manuscripts, you need to go to Greenford again. Go to the local prison and ask the guard to give you the Inca idol that is in the prison. But the vile manager took care of this idol earlier and handed it over to the watchman to kill everyone who would be interested in searching for this figurine. You'll have to fight the prison guards, after which you need to hurry to the port of Redmond. Along the way you will see an English frigate that needs to be captured. On board you will have to fight with several more pirates, after which you will capture the idol. Then, swim to the lighthouse, where Daniel will be waiting for you. But instead of a girl, you will meet some old man who will tell you that he recently saw Daniel in this very place. It's bad...I'll have to look. Get back on board and sail for a few kilometers. After this, you will be caught in a very strong storm and thrown overboard.

Walkthrough of the game Pirates of the Caribbean. Part 14

Quest 14

Get up, get up! You can't lie on damp ground. It turns out that you miraculously washed ashore. A man will stand next to you and tell you that the ship sank and you miraculously survived. Well, this is logical - if there were no you, there would be no game. Unfortunately, all the money you saved is gone, and you, all wet, have to look for a way out. All you know is that you are on the island of “Donuwesan”. At all costs, you need to find a way out into the city. The passage through the jungle is the most dangerous, but there is no other way. I advise you not to attack skeletons, ghosts and enraged monkeys, but only run away from them.

After you finally get into the city, go to the tavern. Before you continue your journey, you need to find a ship. The innkeeper will tell you that in the jungle nearby there are pirates who need a man for their crew. Go to the jungle and talk to them. They will tell you to go to the tavern and ask permission from the main pirate. The leader will allow you to join the team. Sail on Isla Musle to meet your crew. They will be very happy and go to feast, and Daniel will call you to his meeting room. She will tell you that the ship did not actually sink, and she still has a copy of the ancient Inca manuscript, so you have a good chance of getting the Inca idol back. All that remains is to read the ancient manuscript, and the old man from the lighthouse will help you with this.


The rescued old man will agree to translate the text, but to do this he wants to go on a journey with you. Danielle will give you a sign that she should talk to you in the tavern.

After a conversation with Danielle, a man from your team will burst into the tavern and inform you that the English fleet is attacking you again. The enemy will have two battleships and one caravel - not bad, but it is possible to overcome the British forces. After you defeat the English fleet, go to the old man and he will tell you that the translation is complete. Get ready for a big swim!

Walkthrough of the game Pirates of the Caribbean. Part 17

Quest 17

You will arrive on the mysterious Incan island. Normally, you will be prevented from landing on the island by sea and ground forces, so until you defeat them, forget about further plans, except for one thing: you will need to capture the enemy ship “ManOwar”. It is he who will be useful in the fight against the Black Pearl.

Walkthrough of the game Pirates of the Caribbean. Part 18

Quest 18

After capturing an enemy ship, you will still be able to land on the island. Your next task: comb the jungle with Clement and Danielle in search of Castle Hugo. Get to the castle, but before entering it you will need to go through a huge labyrinth.

The labyrinth is the most difficult and confusing part of the game, so be careful when reading its walkthrough. Before you are three paths, three paths, three exits. Daniel will go left, Clement will go right, but you just have to go forward. Climb the stairs and enter a large room where you will have to fight a skeleton. And again you stand like a knight at a crossroads - five paths and all the same, or not all?...Look carefully at the floor and peer at the markings near one of the exits - a skeleton in the sun. Follow this marking and you will never go astray. Soon, you will find yourself in another room with a large square marked on the floor. Stand on the square and press F3 to place the idol. A secret door will open and two skeletons will come out to meet you. Kill them and go through the door. And at the exit Daniel and Clement will be waiting for you.

A game " LEGO: Pirates of the Caribbean"is dedicated to the first four films of the series of the same name: "The Curse of the Black Pearl", "Dead Man's Chest", "At World's End" and "On Stranger Tides". You will see familiar characters and locations in an unusual design: they are all made from construction kit parts.

The characters are quite flexible; they are able to express emotions through facial expressions, movements and short monophonic sounds. There are no full dialogues in the game. If you don't want to get confused by what's happening on the screen, watch all 4 films before playing.

The Adventures of Jack Sparrow and Company

Pirates of the Caribbean includes 20 locations from the popular series, as well as 70 unique characters. The main character is Captain Jack Sparrow in his usual image: with dreadlocks, a mustache, a stylish beard and a brown camisole. At first you will control him, but as you progress you will have to switch to other heroes.

Each of them has certain abilities necessary to complete tasks. Therefore, every member of your team is very important.

The game consists of 4 episodes. Each of them is dedicated to the events of one of the films. The first location you will visit is called Port Royal. You decide the order in which you go through the episodes: after the first one, you can move on to any other. In Port Royal you can also purchase a character, bonuses or watch a scene from a film.

The storyline of the game "LEGO: Pirates of the Caribbean" does not deviate from the movie epic. However, there are no scenes of violence in it. For example, if you hit an enemy with a blade, you will not see blood flow. Instead, the opponent's body will shatter into several separate pieces.

Teamwork is very important in the game great importance. Even in single player mode, you have to switch from one character to another. If you want, you can go through the campaign with a friend in co-op mode. Together, it is much easier to solve puzzles, look for treasures and fight enemies.

Main storyline.

You will start your game in the cabin. If you are playing for the first time, I advise you to take fencing training and learn about the distribution of skills. Then go ashore. Your task now is to sell the cargo of cocoa and leather, hire a crew, repair the ship and buy a new spyglass. Since you don’t have much money, I advise you not to buy a pipe, but to buy a good sword. For the first moments of the game, a scimitar or schiavone will do. I do not recommend buying sabers such as a rapier, a wide saber, or a cutlass. Extra waste money. So. At the pier you bought a sword, sold cargo, repaired the ship and hired a crew. Well, it's time to go to sea. Watch a heartbreaking cutscene that tells you about the French attack on Oxbay and tells you what to do. Our path lies to Redmond - the main English colony of the archipelago.

1. We immediately go to Governor Sailhard. Whatever dialogue option you choose, you will still have to enter his service. His tasks are poorly paid, tedious and monotonous. But you have to come to terms with it. The developers didn’t present us with any other way. The first task is to reconnoiter the situation in captured Oxbay. We sail there and land at Greenford. From Greenford we go out into the jungle (precisely into the jungle. There is also a canyon location, but it is not needed yet). In the jungle you will come across robbers and demand money. So if you don’t want to say goodbye to your money or your life, save before moving to a new location and if something goes wrong, just load. So, straight ahead at the first fork. The second one is also straight. There will be guards waiting for you at the entrance to Oxbay. Kill them. Come into the city. At the tavern, talk to the bartender about how the residents feel about the invaders. You will come up with a plan. Get the Frenchman drunk and find out all the necessary information. If the authority is greater than 1, say that Sailhard will pay for the drink. He will agree. If the authority is 1, then you will have to fork out money. If there is no money, then he will do everything for free, regardless of the level of authority. So, after the conversation, you will find yourself outside and go into the jungle. Talk to the French guy. When you find out all the information, release him.
You can, of course, kill him. The choice is yours. Make your way back through the jungle. At night, instead of bandits, vile monkeys sometimes appear - skeletons and just skeletons. Also disgusting. I advise you to just run past. When you get to Greenford, go to the port and board the ship. Swim to Sailhard.

2. The governor will thank you, give you 3000 piastres and give you a new task. Sink a ship with ammunition. We are sailing on the Fale de Fleurs. At the port, talk to the sailor from the barque Oiseau, the very ship that needs to be sunk. Let's go to the tavern. Talk to the innkeeper. Head upstairs. You can kill the man, you can just pay. If you still killed him, the innkeeper will come running. To get rid of the corpse he asks for 1500 piastres. You can give it, or you can silence him with threats. One way or another, you will have the accompanying papers. Talk to the port master. His house is closest to the water. After talking with him on the street, the captain of the barge will run up to you. Go out to sea. The easiest way is to bring the bark to Redmond's fort, and when it has a couple of percent of hit points left, fire a control salvo. You can simply board him at sea. True, if you have not captured any ships before and are sailing on a lousy lugger, this may become a problem for you. Well, then use the first option.

3. The governor will thank you, give you 5000 clerks and give you a new task. Escort the sloop to Greenford and meet the agent in Oxbay. When you land in Greenford, a peasant will approach you and assign a arrow to the gray rock bay. If you arrive during the day, then pass the time in the tavern. There will be a little trouble with the Frenchies in the bay. When you kill everyone, you will find yourself in Greenford again. Follow the already known path to Oxbay. On the second floor of the tavern, talk to the man in the French uniform. Kill the soldiers who came running. Stand on the stairs and kill one at a time. Then run to the shipyard.
The shipyard owner will give you a chest. Then go back to the tavern and talk to the Frenchman. You will find yourself on the street. Run left. You will see an old friend. After the conversation, run to the port. When talking to the guard, say that you are friends of the captain. Run to the boat. The path will be closed until your friends board the boat. Quickly swim away from the fort and ships. If you're lucky, the wind will blow where you want and you'll run away without any problems. On a corvette. When you find yourself on the map, you can attack someone. Or you can return to Redmond.

4. Sailhard will give you several tugriks and say that the next task is to storm Oxbay. He will tell you the date later. Let's go to the tavern. Near the entrance you will be met by two pirates and asked to give them a chest. Give it back. Otherwise they will kill you. Pirates are immortal. We go into the tavern. There are two people standing at the counter. Talk to the woman. Her name is Danielle. After talking with her, soldiers will enter the tavern. Kill them. During the battle, Ralph, Danielle's boatswain, will be killed. Even if he doesn't get hurt, he will fall dead after the fight. From a heart attack, probably. Daniel will run away. And the soldiers will enter the tavern again. Nathaniel will give up. What a fool! You can kill them without any problems! Well, because of Nathaniel's stupidity you are in jail. Talk to the jailer. If the authority is more than 6, then he will help you escape. When you get the sword, kill the soldier guards. The governor will come in and apologize. If the authority is less than 6, which is more likely, you won’t have to kill anyone and the governor himself will release you. One way or another, you are free! The governor will say that Oxbay has been liberated (When did they have time, interesting?) without our participation. Great! The governor will explain the reason for the arrest and give a new task.

5. You need to find Raoul Reims (remember that dude who met you on your first day in Redmond). He was on a very important mission and defected to the French. Our path lies to Quebradas Costillas, to the pirate's lair! Upon arrival at the port, you can ask the sailors about Reims. They will answer that they saw him, but we’d better ask the local bartender, Iness Diaz, about it. From the port, go right to the gate. Or you can go left to the strange house. If you killed Malcolm Hatcher during training, then a surprise awaits you in the house. True, there is no sensible explanation of how to kill him. You can only use Hex. So, in the city a performance will be staged for you, or rather a duel, and not really for you: You can let one kill the other, or you can help the other. One way or another, an officer will join you. This duel is the beginning of a new quest, but see about that in another article. Talk to Iness Diaz in the tavern. What an intractable woman! Well, we leave her bedbug infestation and on the street a certain pirate will give out information about Raul for 1,500 piastres. Pay money! If you consider these measly one and a half grand as money! Now our path lies to the Portuguese colony of Conceicao. This island is located at the very top of the map. Your path lies to the tavern. Ask about Raul. He won't answer anything sensible. Now ATTENTION! When you go outside, a man from Camilo Machado will approach you and will take you to the leader of the smugglers. BUT! You may feel stupor. That is, the game seems to work, but you can’t do anything! This can happen if you completed the quest "French Pirate in the Tavern", which can be taken on Isla Muelle in version 1.01. So I advise you not to complete side quests until this moment. So, talk to Camilo. He will say that Raoul was really here, but has already left. He lived in his personal house, into which we were prohibited. Well, good. If you want to have fun, kill EVERYONE in town and go to his house. If you don't want to, wait until the night in the tavern. And climb into the house through the window to the right of the house. There is no window there, but the sign to enter and an open lock will appear there. Start searching in the house. After you find the ship's log and letter, guards will come through the door. Even if you killed them. They are, like, important quest characters and were resurrected themselves. We return to Redmond.

6. The governor is disappointed. Well, okay! Nevertheless, he will give the money and give a new task. Take the letter to the pirate leader on Quebradas Costillas. You won't run into any trouble during this mission, so let's move on to the next one.

7. The governor turned out to be a collector and asks to deliver him several Hindu, excuse me, Indian figurines. They were stolen by pirates from Duwezen. An interesting task, but it can be completed in different ways. Path one: We sail to Duvezen and immediately sink or capture the bark (you can use the swim to button. You now have the figurines.
Path two: We make our way through the jungle to the bay, where a sailor will meet us and offer to attack and take them by surprise. You have the figurines.
The third way. Hemorrhoid: At Duwezen's tavern, ask the innkeeper about the figurines. A pirate will approach you and, for a small fee, will take you to the pirate camp in the jungle. Go to the pirate leader. He can sell the figurines for 10,000 piastres. Big money. Well, let's pay! Return to Duwezen. Then to Redmond to Sailhard.

8. When Sailhard sees the trinkets, he will immediately go play. When he returns, he will give a new task. Bring a prisoner from Greenford. Sail to Oxbay, to the town of Greenford. The warden will say that the criminal has escaped. Well, we don't care! The governor won't like this. When you leave prison, a girl will approach you and ask you to save an old man who is about to be burned. We agree. Now talk to the people nearby. Either give them a drink and they will leave or just kill them. The choice is yours again. The old man will invite you to his monastery, to the lighthouse. But he is very busy and invites us to chat with his guests. Bah! Yes, it’s Danielle herself with a new boyfriend! She is also looking for Reims. And I’m ready to help. We return to Sailhard. He is upset, but you will make him happy that you know where to look for Reims. We continue our search.

9. Near the lighthouse you will meet Danielle. Your path lies on Duwezen. At the tavern, Vincent will tell you that Reims is sitting at the table on the left. Talk to him. He will invite you to his jungle house. On the way, you will discover that your tail is behind you. Guess who will have to get rid of him. Right! To you. When you kill everyone, move on. At the first fork go straight, at the second - go left. Come into the house. You will see that Vincent is killed, Reims is wounded, Danielle is alive. After the dialogue, you will gain control over Danielle for a while. For fun, you can remove the gun from the items you use. She herself will not guess to turn it on.

10. Now your path lies on Isla Muella. In church. Ask the padre to let you into the library. If the authority is 6 or more, he will let you in. If it is less, he will give you a task. In the tavern, talk to the dude who sits to the left of the door. He will not give what is asked. Go out to sea and capture or sink his pinnace. Give the priest the papers. If they drowned him, he would be upset, but he would still let him into the library. Now our path lies to Oxbay, into the mines (not to be confused with the cave). The mines are located in the canyon location. If you enter there from Greenford and your fencing is less than 7, you will be taken into slavery. I was never taken, so I won’t write how to escape from there. If you don’t want to go into slavery, land at the lighthouse and from there go to the canyon location. Talk to the mine manager about the signs. He will advise you to talk to Leborio Drago, a black man in the mines. You can threaten him, then he will say what is necessary. You can promise to release him. Ask your boss to release him. He will sell Leborio for 1000 piastres. We buy. Leborio will tell you everything and join as an officer. We sail to Isla Muella.

11. At the tavern, ask the bartender about Reims and Danielle. Go outside. Kill some people. Daniel will come running to you. Follow her to the port and board the ship. Our path lies to Redmond. Talk to Danielle on the shore. After waiting until nightfall, make your way into Sailhard's bedroom. Don't be afraid, you will find yourself there right away and there is no need to run anywhere. Sailhard will come out to you. It turns out he even sleeps in his blue camisole. Poor guy. Since he doesn't have enough brains, he will call the guards. Kill two people and leave. Now we are on our way to Oxbay, to Greenford. Before the governor blabs about your betrayal, you need to steal the golden idol! Ask the warden about him. He will ask for a document. Kill him and two soldiers. Go to the port. Save before going out to sea. Now you need to sink or capture the frigate on which the idol is located. The problem is that the fort is now hostile to you. And you will need a good ship to cope with the task. One thing I can say for sure: you won’t capture a frigate on the pinnace. No matter how you like it. Now you have the idol. Return to the lighthouse. Danielle isn't there. Clement will tell you this. Well, go out to sea. You will be caught in a storm. You will wake up on the shore.

12. Find out from a local resident what brought you to Duvezen. Go out into the jungle. At the fork, go right. You will find yourself in a pirate fort. At the tavern, talk to a man named Anaklento Rui Sa Pinto. He sits on the right, closer to the bartender. Kill him. An officer from his team will approach you and say that, according to the laws of brotherhood, his ship is now ours. Go to the bay. Your new ship is a pinnace. Well, let's sail to Isla Muella. The old crew will meet you at the port. Daniel will come down to you at the tavern. She doesn't have a ship now, and she wants to join us. But we need to translate the tablets that talk about treasures. Only Clement Aurentis, the old man from the lighthouse, can translate them. We are heading to Greenford.

13. Soldiers are waiting for us in the lighthouse. Kill them after the dialogue. Now go out to Daniel. Clement is in prison and you decide to take over Greenford. You can immediately go on the assault, or you can prepare first. If you decide to prepare, swim away calmly. Before the assault on Greenford, drop Daniel off at the lighthouse. Otherwise the fort will be immortal. Before attacking the fort, I recommend that you properly upgrade the characteristics of your character and ship. After taking Greenford, kill the crowd of soldiers on the pier. They are so weak that they can be killed alone, despite their numbers. Daniel will join you in the city. Your task is to free Clement. Now you find yourself in a tavern and the sailor says that an English squadron is approaching: a battleship and two frigates. With the support of the fort, kill them. After the dialogue with Daniel, your path lies on Cael Roa - an uninhabited island on which there is an Incan temple and treasure.

14. A surprise awaits you near Kael Roa - one of the best ships in the game - the manovar - under the command of Governor Sailhard himself, and several ships of the pirate squadron. I advise you to capture Manovar. Sink the squadron. Land in the bay. In the depths of the island, go to the Inca temple. You will find yourself in a labyrinth. It's difficult to get through, but it's possible. Run and run until you see drawings on the floor in the form of a sun and a skull. You need to go where the sun points. Eventually you will end up in a square room. Insert the idol into the center of the room (to do this, stand in the center and press F3). After the cutscene, run left. You will be joined by Clement and Daniel. Run to the end of the room and enter the portal on the right. In the portal on the left there is a trap in the form of Incan mummies. Do this several times. When you find yourself in the room with the statue, a dialogue with Danielle will follow. After the cutscene, save. Go out to sea. ABOUT! Another surprise. Activate the artifact in the abilities section. Then finish off “him” with the cannons. You will find out for yourself who needs to be finished off. Enjoy the final video and watch the credits.

Side quests

1. Strange things are happening on the archipelago:
Where to get? The women standing at the entrance to the house of Governor Duwezen.
Required: Living warden of Greenford Prison. Completed the quest "Help the Church."
Winning: frigate Mephisto, sword Shkval.
Difficulty: medium

Talk to the women at the entrance to Governor Duwezen's house. Talk to the governor. If you agree to help, go to the tavern and talk to the man who sits to the left of the door. He will say that the ship sailed towards Greenford. He will also suggest asking the pirates, whose lair is located on Duwezen. Go to the pirates' lair. It is located in the jungle. When you see the stone statue, turn left (if you were coming from the city) or right (if you were coming from the bay). Go to the pirate leader's house and talk to him. The pirates are not to blame for anything; they themselves suffered from these people. Let's sail to Greenford. Ask the tavernkeeper about the frigate. Talk to the person sitting next to you at the table. He will tell you to sail to Quebradas Costillas. At the tavern on Quebradas, talk to Iness Diaz. All. Your luck has run out! What to do now? Maybe we should visit our old friend, Priest Redmond. Perhaps he will have some information. Let's sail to Redmond (if you haven't completed the "help the church" quest before, you will need to complete it now!). Great! Padre knows everything! He will ask you to take the letter to the priest on Isla Muelle. Well, let's go! As soon as you approach the island (no matter where you land), you will find yourself in a bay and people in red will approach you. Don't give them the letter! Kill them. Board the ship and dock at the port. Talk to the priest. He will give you a new task. Sail to Oxbay and meet a ship coming from the old world. Near Oxbay you will need to protect a barque from a brig and another barque. Basically, it's quite simple. When you sink the last ship, a log entry will appear. But! Before you are automatically transported to the Greenford Tavern, do not press F2! The game may freeze. After talking with the Spaniard, hit the road. Report to priest Isla Muella that the task has been completed. He is happy and gives a new task. Deliver the letter to the priest in Redmond. On the way, you will be attacked by people in black, excuse me, in red. Sail to Redmond. The priest will say that we are great and that the padre from Isla Muelle was stolen to perform a secret rite. Here you will find out who is to blame for everything and who reported on our actions. Kill the traitor and deal with the people in red. The priest will introduce you to the very man you saved from Oxbay. He will join as a good officer. Now you need to reconnoiter the situation on Isla Muella. Talk to the tavernkeeper about the Satanists. Go outside. The monkey-like Giordano will call out to you. After talking with him, go to Greenford. Talk to the tavernkeeper about the teacher. He's in prison. Let's go to the warden. Ask him to release the prisoner. If the authority is 1, you will need to either threaten or go to Redmond to the priest for a release document. If the authority is greater than 1 but less than 6, you will have to pay 5,000 to talk to the prisoner. If the authority is more than 6, then you will be allowed to talk just like that. If you went to Redmond, then give the papers to the boss and release the teacher. Then, arriving at Isla Muelle, he will tell you where their lair is. If you paid/threatened or they just let you in, during the conversation he will blurt out and then do hara-kiri. One way or another, our path lies on small island near Isla Muelle, in the oyster bay (or on the "coast" in some versions differently). Before you land, make sure you have a good ship, such as a frigate. Disembark. Go left to the cave location. Come in. Kill all the guards one by one. Go into the large hall with a star in the center of the room. Behind the throne is a room. Kill the leader of the Satanists. You will receive a good sword "Squall". Come out. Save before you go out to sea. Then how can you have problems. The frigate Mephisto with black sails will be waiting for you in the bay. Board him! If you capture it, you will receive an excellent ship with great speed and maneuverability. It’s not a problem to take a fort on such a beauty! All that remains is to take the children to Duvezen to their parents, and receive a reward from the governor and from the priest on Redmond. Quest completed!

2. Help the church



Where to get? At the priest's on Redmond.
Required: reputation as "Defender of the Oppressed"
Win: the opportunity to continue the quest about Satanists.
Difficulty: zero

The priest at Greenford sinned. We need to find out whether this is true or not. At the Greenford tavern, talk to the tavernkeeper about the priest. He will say that he is innocent. The priest himself will say the same thing. But his assistant is ready to provide proof - love letters. Talk to the tavernkeeper again. He will say that they could have been forged by a Dane who lives in the same house, only on the other side. Talk to him. Again it all depends on authority. Either he will not say anything, or he will ask for money, or he will say everything for free. If he doesn't say anything, go back to the tavern. The waitress admitted everything. We return to Redmond for a reward. Quest completed!

3. Artois Voisier/Nigel Blythe
Where to get? On your first visit to Quebradas Costillas
Required: free seat for an officer
Winning: 50,000 and a four-shooter pistol.
Difficulty: medium

When you first visit Quebradas Costillas, you will see a duel between Artois and Nigel. A conversation with Nigel will follow. You can let him kill Artois, or you can kill Nigel and save Artois. The choice is yours. Option one, normal: You save Artois. Go to Conceicao. He will disappear. Talk to the innkeeper about Artois in the tavern. Go upstairs. After the dialogue, the guards will come running into the room. You can kill them, or you can surrender. If killed, run into the jungle. If you surrender, you will find yourself at the governor's residence and, after a short investigation, you will be free. Run into the jungle. You will see several people and a lifeless Artois. Talk to them. Then kill. Talk to Artois. You can put pressure on him and find out why all this is happening, or you can say that this is his personal secret. If you haven't pressed it, sail to any port. You'll get shot at the Artois pier. To do this, he must be on the passenger list. Take him to the tavern to the doctor. Pay the money and stay with him. After recovery, he will tell his secret. There are treasures behind the waterfall in Duwezen. Let's sail to Duvezen. To the left of the waterfall there is a passage into a cave. From the cave there is a passage to the beach. Everywhere is full - full of skeletons. So stock up on cocktails and potions if you don't have them. Just in case. When you approach the ship you will have 50,000 gold. Take the pistol from the chest. There will be more skeletons on the way back. If you didn't put pressure on Artois in the jungle and he didn't die, you'll have to take a couple of thousand to the priest in Redmond. Quest completed!
Option two, impossible: You allow Nigel to kill Artois. On Oxbay, Nigel will disappear. You will find him in the tavern. He agreed on a deal - he needed to transport the cargo for the merchant. You can refuse, or you can agree. On Conceicao, Nigel will disappear again. In versions 1.01 and 1.00 you will never find it again. This seems to have been fixed in version 1.02b. You will find him in the tavern. He bet 10,000 that you would sink the dirty Gary's ship in the waters of Conceicao within a month. Sink his ship and receive 2,000 as a reward from the governor. If you give Nigel a ship, he will attack the smugglers on Duwezen. If he wins, the smuggler will blame you for everything. Help Nigel deal with this matter. You don't have to help. If Nigel has a ship of 3rd class or higher, he will disappear again on Isla Muella. In the tavern you will learn how to find the person with whom Blythe spoke. Talk to him. Now our path lies on Quebradas Costillas. In the tavern, talk to Florence Klaus. In the store you can buy this guy back. Talk to Klaus in the tavern. He will tell you about the treasures and join you. Quest completed! Or not?

4. Rescue of Toff's daughter



Where to get? At Duwezen's tavern.
Required: reputation not lower than "honest captain"
Winning: Nicholas Sharp's Cobra Saber
Difficulty: zero

Talk to the person sitting on the right. Don't send him away, but ask him why he's upset. His daughter was kidnapped. Agree to help. You can immediately go to the port (you will be prompted to automatically transfer to the kidnapper’s ship) and, after killing everyone, pick up Toff’s daughter. You can first go to the governor and ask him for support. Go to the port. After the conversation, you will only have to kill the capiatna. Anyway, take the reward from the governor and the sword and Toff. Quest completed!

5. Delivery of a locked chest.
Where to get? Along the main storyline
Necessary: ​​-
Difficulty: zero
The owner of the shipyard on Oxbay will give you the chest after he hides you from the French. On Redmond, near the tavern, you will be met by cursed pirates and asked to give you a chest. Give it to them, otherwise they will kill you! They are immortal. Return to Owen McDorey, the owner of the shipyard on Oxbay. He will send you to Fale de Fleur to a merchant. His house is in the next location after the port, on the left. After the conversation at the port, Gordon Carpenter will call you (I’ve already heard this name somewhere, have you?) and over a glass of beer (or rum?) he will tell you about an artifact with which you can destroy the Black Pearl. Quest completed!

6. Find the missing son of the Spanish admiral.
Where to get? At the governor's residence, Isla Muella
Required: reputation not lower than "ordinary sailor"
Winning: 10,000 and a good officer
Difficulty: zero

Talk to the Admiral at the Isla Muelle Governor's Residence. Let's go to the tavern on Redmond. Ask the bartender about Lucas. Go out into the jungle. Go left. In the next location you will see a woman with guards. Just what you need! Talk to the woman. You can choose any dialogue option. We return to Isla Muelle. The admiral will give you 3,000 and a new task. Lucas was kidnapped on his way home. Now they demand a ransom for him. We agree. We go to the tavern on Fale de Fleur. Show the kidnappers: sign. Go outside. Follow the house opposite. Give the ransom. After talking with Lucas, return to Isla Muelle. Go to the residence. The Admiral will thank you, and Lucas will join as a good officer. Quest completed!

7. Sink an English corvette.
Where to get? At Governor Fale de Fleurs
Necessary: ​​-
Winning: 5,000
Difficulty: medium

The governor will ask you to sink the pirate corvette. We go out to sea and drown. You can also capture it. We return for a reward. Quest completed!

8. The Hard Life of a Hitman
Where to get? At the Conceicao tavern
Required: level 5 hero
Winning: approximately 25 - 30,000 piastres, terrible reputation (this can be avoided if, after each murder, you raise your reputation with local priests for money)
Difficulty: medium

A man will approach you in a tavern and ask you to kill someone. Some people live in the house to the right of the shipyard, when looking at the shipyard. And this someone is immortal for the time being. Ladies and Gentlemen! Santos. Matheus Santos. He will offer to work for him, for much more money. Agree to Santos's offer. Sail to Leviathan Rock on Conceicao Island. On the shore, kill Ambrose. Come back for your reward. The next target lives in Greenford. Kill him and his bodyguard. Personally, I just shot them. Both. We return for a reward. The next target is Pepin Bertillon. Lives in Quebradas Costillas. At the port, shoot Pepin and his two bodyguards. Come back for your reward. The next target is Amerigo Vieira. The best swordsman. Sail to Conceicao, to the house to the right of the governor's residence. You don't have to kill him if the authority is 6, you can hire him as an officer, but to continue the quest you must kill him. After Amerigo falls the death of the brave, return to Santos. Sail to Conceicao and ask the tavernkeeper about Mr. Leone (this surname also seems familiar to me, don’t you?). He is waiting for us in the church. Agree to Mr. Leone's offer and help kill Santos. He will be waiting in a room in the Isla Muelle tavern. Kill Santos. Go downstairs. Mr. Leone (What's his name? Salvatore?) will give you the reward. Quest completed!

9. Gold mines.
Where to get? Tavern Isla Muelle. Version 1.01 and higher.
Required: a hero of at least level five.
Winning: a lot of money.
Difficulty: below average

After accepting the quest, sail to Oxbay. You will automatically be in the right place. Kill the soldiers. Ha Ha! The little gold has already been taken away! Let's go! Through Greenford we go out into the jungle. Let's run and run until we see the soldiers! Kill them all. Run to the bay nearby. Go back one location and go right at the fork. Get ready for a fight. After all the English are dead, divide the gold. Either kill him and take everything for yourself, or share according to the laws of brotherhood. In the first case, a hostile brig will be waiting for you in the bay; in the second, this brig will join your squadron. The choice is yours. Quest completed!

10. Girl won at cards.
Where to get? In any tavern
Required: 40 dice wins
Winning: at best - several thousand gold, at worst - a black girl in the hold!
Difficulty: zero

When you win a girl at dice (I don’t know why the quest book says cards), tell her that you will help her. She is looking for her beloved. The beloved is located in the Fale de Fleurs tavern. It turns out that Virginia, the black girl we won, doesn’t need him anymore! Well, okay. Come out. On the street, the girl will ask you to take her to the governor. What a fool! She can’t get there on her own! Tell the governor that she is the guest of honor. He will give you money. Quest completed!

11. Loser Bloom.
Where to get? At the port of Redmond.
Required: 500 gold per officer
The payoff: a disgusting, good-for-nothing officer. Cannon fodder!
Difficulty: below zero.

Talk to Rhys Bloom at the Redmond port. Agree to help. Go to the port master, his house is to the right of the entrance to the city. Ask to take Bloom with you. Pay Bloom 500 gold. Now you have your own personal cannon fodder! Quest completed!
12. Help the priest on the Fale de Fleurs
Where to get? In the church on Fale de Fleurs
Required: 1,000 gold and good reputation
Benefit: Increased reputation
Difficulty: zero

The priest will ask you to persuade the woman to return to church. The priest will tell you where she lives. Go to her. Listen to her story and give her 1000 gold. Return to the padre. Quest completed!

13. Thierry Bosquet
Where to get? Tavern Fale de Fleurs
Required: 500 gold
Winning: -
Difficulty: below average

A black man sits in the Fale de Fleur tavern. He allegedly owed the bartender 500 gold. If we pay the bartender, he will say that he cheated us and that he doesn’t owe anything. And the bartender, an asshole, even though he warned him, didn’t refuse the extra money. Now if you go out into the jungle, he and his friend will attack you. Kill them. Now, if you want to go into the jungle, this black man will attack you all the time, only without a friend. Quest completed!

Have a good game!