The best adaptations of board games on PC. What we learned from developing the Fated Kingdom digital board game. History in cards

Play some of your favorite board games online to save shelf space.

It's not always easy to get together with enough friends to play a game of your favorite board game, but fortunately there is a solution to this problem. Many of the most popular board games - Catan, Carcassonne, Twilight Struggle and others - have acquired digital editions worthy of their names, which makes it possible to play them with friends, computer opponents or just strangers.

Board games are a huge industry, and this list includes some of the more interesting ones. Their modern PC versions are easy to learn to play, fun to play, but challenge players with their complexity. Titles like "Civilization" or "Armello" bring the board game experience to PC games. It's often difficult to bring the appeal of the desktop to PC, but our list contains only excellent examples of digital incarnations, well, or simply good games, and it doesn't matter how you play them.

Moreover, to have Board games on a personal computer - it's damn convenient. Playing against the AI ​​is great practice and challenging other online players is a breeze. In addition, compared to physical copies of such games, there are obvious advantages in terms of both price and storage space. Below are the best representatives of the genre, who have moved from gaming tables to computer screens.

: online and local

For a long time, the disadvantages of board games in the genre of "civilization" include their duration and complexity. For the game Through the Ages, the decision to get rid of such an element as a world map turned out to be innovative. This game is considered phenomenal due to its deep strategy and smart design techniques.

In Through the Ages, the player builds his empire only with the help of game cards. The single-player action in the game overshadows the players' entire military and colonial ambitions. Therefore, one who begins to lag behind in development armed forces, soon discovers that this state of affairs is very erroneous.

Multiplayer game mode: online and local

Like other PC games based on the Dungeons & Dragons board game, Lords of Waterdeep is something you would expect to fight monsters and hunt for treasure, but it's completely different. Here, players control city Lords who hire adventurers to kill monsters and hunt for treasure on their behalf.

Claim your attempt to create your own story that mixes the right strategy and brutal betrayals. Try to prevent your opponent from doing the same. At the disposal of the player at each turn there are many options for action, which guarantees novelty and complexity when replaying the game.

hive

Multiplayer game mode: online and local

In this abstract arthropod game, all it takes to win is to surround the enemy Queen Bee with your hexagons. It seems simple, but you can't place your tile next to your opponent's tile. Instead, you'll have to move them around, with each insect drawn on the hexagon moving differently.

The resulting strange movements are made possible by a special "sweet and sticky" strategy. It takes literally a moment to learn how to play, and at the same time, you can enjoy playing online for at least a lifetime.

Multiplayer game mode: online and local

Digital board games rarely look pretty, but Tokaido is a delightful exception. But don't let these graphics fool you: they mask a ruthless mechanical heart. Players become tourists who go hiking around Japan collecting antiques.

The aim of the game is to make each other's life as miserable as possible. This means that some people block the way to the right places for others, or someone rushes forward to snatch the best piece of meat. In any case, this game is a seemingly beautiful, but still a quick way to lose friends.

Multiplayer game mode: online and local

This classic quest is another obvious reason why board games thrive on the PC platform. The original version consists of exciting stories in the fantasy adventure genre. But it's too random, too long, and takes up too much desk space with its sprawling components.

Moving the game to a PC platform solves all of these problems in one fell swoop, allowing you to sit back and lose yourself in the endless story that comes with it. In addition, the online mode means the possibility of battles with a huge number of players using the Crown of Command.

Colt Express

Multiplayer: local and online

In this game, you will have to try on the skin of a train robber, trying to simultaneously predict the actions of opponents, get rid of them and snatch the jackpot. The physical copy fascinated with three-dimensional cardboard trailers serving as a playing field. Here, the train is, of course, digital and rendered like in any other video game. And yet it fun game, which added some new perks for the digital release.

Twilight Struggle

Multiplayer: local and online

The third game in the top according to BoardGameGeek.com (and a couple of years ago it was in first place), "Twilight Struggle" is about singles duels in which players who take sides Soviet Union or the US, fighting in the Cold War. The game is full of political espionage and complex strategy, and the PC version is as close to physical as possible.

There is asynchronous multiplayer where you can start a game against a stranger and keep playing for a decent amount of time, as each player moves when he has the opportunity to do so.

Ticket to Ride

Multiplayer: local and online

A simple and straightforward game about building a railroad in America. You can try to pave the way along the given routes, competing with opponents. A notable part of the digital edition are the eight DLCs available for purchase, making it possible to play in other countries of the world. They reflect the actual expansions and alternate editions of Ticket to Ride, making the PC version of it the perfect incarnation.

The Witcher Adventure Game

Multiplayer: local and online

Computer adaptation of desktop adaptation computer game... which, in turn, is an adaptation of the Witcher book series. Take control of one of the four witchers, including Geralt himself, and set off on a journey through fighting monsters and completing tasks. The digital version can be played by up to four people locally and online. There is a single-player game against the AI, but it's not very exciting.

Small World 2

Multiplayer: local and online

A game about conquering a fantasy world. In the presence of several civilizations, experiencing in the course of action, the heyday and decline. Each player controls a race with a random set of characteristics, gains points by capturing territories, and then, when its time is up, abandons that race and gets a new one. Despite the number "2" in the title, in fact, this is a desktop "Small World" familiar to many with the addition of several new races and a bunch of other things in the form of DLC.

Splendor

Multiplayer: local and online

Up to four people can participate in this game, taking on the roles of merchants during the Renaissance. The goal of the game is to reach 15 victory points by collecting cards in a deck. The authors of the game, Days of Wonder, are also responsible for Ticket to Ride and Small World, so they have a decent amount of baggage. In addition, they provided the digital version of Splendor with a challenge mode based on real historical events 15-16 centuries.

Yomi

Multiplayer: local and online

A digital representation of the fighting game genre, something like "The Witcher Adventure Game" in its twisted origins. Each fighter has his own unique set tricks, and in a fight with an opponent, you will have to use strikes, combos, dodges and special tricks. There are 10 fighters to choose from in the base game, and a dozen more can be picked up via DLC, making the digital version more good buy for your money than a physical copy of Yomi.

Blood Bowl 2

Multiplayer: local and online

Perhaps this game is the furthest from this list from its desktop roots. BB2 is a Warhammer take on American football and, in true Warhammer fashion, is rife with orcs, skaven, death and mutilation. A sequel to the original 2009 Blood Bowl adaptation based on the board game of the same name. The second part in some way stepped aside, and yet, if you choose, then it is her.

Patchwork

Multiplayer: local and online

Competitive game for two players from Uwe Rosenberg, the author of the popular "Agricola". Players take turns placing different-sized pieces of cloth on the field, trying to pack it more than the opponent. One of the most easy to understand games on the list and definitely worth playing with your young kids. Asynchronous multiplayer and even replays are available.

Risk: Factions

Multiplayer: local and online

There are three different versions of Risk available on Steam, but if you want to conquer the world online, then you need exactly Risk: Factions. It's nicely (but a bit redundantly) framed as a zombie vs. cat and robot war, but that's exactly what "Risk" is. There is another version of the game, purely single-player, and it is called "RISK - The Game of Global Domination", but all the reviews smashed it to smithereens due to low performance and missing features. So, although "Risk: Factions" is not the ideal embodiment of the desktop, it is more than worthy.

Carcassonne

Multiplayer: local and online

The player's task is to place square pieces, lining up big map, capturing cities, fields and roads, which gives points. A limited number of pieces are available for a certain amount of time, making the process more and more difficult as the map grows. This version of "Carcassonne" is only available in the Windows Store, and was introduced with the release of Windows 8, so the controls are specific and tailored to the touch screen. However, Carcassonne is probably my favorite board game, so I'm happy with any iteration of it.

Multiplayer: online only

I hope you've at least heard of Settlers of Catan with its hexagons and resource gathering. German strategy throws you into a fight with three other players against whom you will have to fight for the space needed to build settlements and roads. Unfortunately, I have bad news: not the most online right now, but no choice if you love Catan as much as some of my friends.

There was a site, PlayCatan.com, which is now open only to previously registered members, and then there is a Steam version of the game, notorious for its lack of multiplayer and regular crashes. I recommend Catan Universe, an online version of Catan that is meant to replace PlayCatan.com and has most of the basic features free for testing. It doesn’t look very good yet, and still costs some money, but for today it is The best way play "Catan" online.

Multiplayer: online only

Another one card game. Rather, it was the first card game that inspired people to create countless other games. You start in it with a small supply of cards, collect new cards, finish the deck. Like "Catan", "Dominion" is a bit of a shambles now, as the previously popular site went out of business at the end of 2016. A new version game, which appeared as a replacement, does not yet shine with beauty. The game works great, but there is no tutorial and you can't look at the cards before buying. It is assumed that the player is already familiar with the rules.

Table Top Simulator

Multiplayer: local and online

A program for creating board games and playing them. Includes both card and board versions and even D&D, we even have an article on how to play D&D on PC if you're interested. On the Steam Workshop page, you'll find fan crafts for a decent amount of games, including those that don't have official digital releases.

For example, fans have created "Cards Against Humanity", "Secret Hitler" and even "X-Wings Miniatures Game" with all the care and love. If you are not satisfied with the games from the above list, then there are fan-made versions of "Risk", "Catan", and "Carcassonne". You can even get games for free that are just about to be released digitally, like Mysterium or Agricola.

It should be mentioned that "Tabletop Simulator" is in a very dubious zone of legality and morality. Mods are not for sale, and developer Berserk Games has partnered with a number of designers to make their games officially purchasable DLC, but these fan creations use art and assets from existing games, which is piracy. I wholeheartedly support the support of the official versions of the games, but "Tabletop Simulator" offers a truly fantastic set of entertainment.

Since there are many more board games that can be transferred to Personal Computer, and given that new releases are constantly coming out, this genre can be said to be becoming more and more diverse. Coming soon is Scythe, a civilization and dieselpunk game with an intricate combination of strategy and military clashes using retro robotic technology. Another genre that has been given a new lease of life by the move to the PC is the collectible card game. Among them, the most anticipated is the Hobbit-obsessed game, which has a co-op mode. The game Living Card Game.

Many other games are also waiting for their release, while less significant, but still ready to surprise. In its physical form, the whimsical neo-Gothic misery sim Gloom is known for its artful transparent symbol cards that can be collected and stacked. The PC version of this game should be more convenient and even more fun. Also coming soon is the award-winning board game Evolution, the PC version of which has been well funded via Kickstarter. Despite her difficult topic related to biological processes, this game is quite exciting and does not require much time to be able to achieve superiority over the opponent.

On the way to the release of digital versions, two famous games have been noticed. The first, Mysterium, is a Clue-style co-op game where one player appears as a ghost trying to guide "living" comrades to his killer using vague "visions" to do so. The release was scheduled for last month, but then was postponed to the beginning of the year. Another universal favorite, "Agricola", tells the story of a farmer's hard work in cultivating the land and surviving. At the end of last year, she got into the Steam Greenlight and at full speed is striving for a full release.

Know of other great digital board games? Write about them in the comments!

This is a multiplayer board game made in the form of a "sandbox" without strict programming of the gameplay part. Instead of driving players through a looped algorithm, as is often the case with digital adaptations of board games, we decided to give as much freedom of action and interpretation of the rules as possible.

Everything is like in life: manipulations with cubes, figures of characters and cards are made in manual mode. The game does not interfere in the process in any way and does not even monitor the implementation of the rules. However, they are in the game, so for a full-fledged game you don’t need to invent anything, just open the “rulebook” through the main menu.

We tried to make the key art of the game as realistic as possible in order to attract fans of real board games

The development has been going on for more than two years, there are two people in the team: a game designer-artist and a programmer. The game has practically no budget, work on it is in full swing in the evenings after the main work. This greatly complicates the process, so we decided to release the game in early access in order to improve the financial situation and get feedback from interested people.

On May 28, Fated Kingdom became available on Steam. The project received mostly positive reviews, but it still has a small audience. Mainly due to the general specifics (read niches) and the lack of money for marketing. In addition, many people are waiting for a full-fledged release - we have 12 times more wishlists than sales. Trust in Early Access is lower than it was three or four years ago.

All the King's Men update trailer

But we do not lose heart and do our best to show that we are not going to abandon the project. In two months, we have released five updates, including one major one. There are many useful features: public lobbies, Steam friends list integration, help screen, text chat. We have added a lot of new content and improved the graphics.

In more detail about the process of creating a game, we are already at DTF, as well as self-promotion, which also takes place with the right approach. In this article, we will delve into the specifics of digital board game development and share our discoveries, which will certainly be useful to those who decide to try their hand at this genre.

Expensive art VS stylization

Perhaps one of the most serious problems in the development of any board game is its visual design. Of course, there are small titles, such as "", for example. They have little graphics, but Fated Kingdom is much closer to large projects like Talisman, Pathfinder Adventure Card Game and Gloomhaven. They use illustrations from professional artists.

Gloomhaven board game cards that raised over $4 million on Kickstarter

Needless to say, the price of one piece of art can reach up to several hundred dollars? That's why "big" desktop games have big budgets and corresponding Kickstarter fees.

Pathfinder board game cards

We don't have the money to hire professional artists, and we don't have an individual artist in the team who is ready to work on enthusiasm for a long time.

No matter what you've heard about the challenges of making board games, the problem of art always comes first. And in order to solve it, the author of these lines decided to turn to styling.

10 cards from a recent patch

All Fated Kingdom cards are made in the same style, which combines lubok and digital graphics. The very first illustrations were very simple, but over time they became more detailed and complex.

But the main thing is that this style can be quickly reproduced, making the creation of 200 maps a completely feasible task without freelancing, solely by working on your own. Of course, there are still a lot of difficulties, because not every stylization is suitable for a particular task. But it seems to us that the illustrations on the cards fit well with the gloomy visuals of the game board and other elements.

Number is great

Another important feature of the development of board games is the need to bring the project to full readiness. When the desktop is finished, it goes to print. The publisher makes a circulation and sells it. After this moment, you cannot make any changes to the rules, change cards and other components, or correct errors.

For a small team, “finishing” a large project is an almost impossible task, otherwise there is nothing to do on “paper”. You can't fix an error in the wording of a map property when the game is already on store shelves. Most people simply will not find Errata on the official website. And it's unlikely to search at all.

The digital format is much more convenient in this regard for an indie studio that wants to create board games. Thanks to him, projects can not only be released as beta versions, but also make changes to them as new content is added. And only then, when the game is brought to the ideal, it can be attributed to the "paper" publisher. This is a great option too!

Other Benefits of Digital Desktops

Releasing a board game digitally has many positives with relatively few negatives. Yes, you will need an intelligent programmer, but you can do what is often lacking in paper counterparts. For example, you can have a dynamic game board that is generated when a game is created.

This can be done in real life, but often game designers refuse this due to the fact that printing conditional cells of the board separately increases costs and has a bad effect on the gameplay. Who wants to tediously randomize tiles for 10 minutes before the game? Computers can easily solve this problem.

Board generation is a prime example of how digital performance can make a better board game.

There are 48 cells on the Fated Kingdom game board, which form two levels of the game - inner and outer. An array of possible cells is prepared for each level. At the same time, there are more cells in the database for each level than there are places on the board. When creating a server, the game generates a new board and thus significantly increases the replay value without any time wasted on the part of the user.

This is the most striking example, but it is far from the only one. It takes a few minutes to shuffle a real deck of cards well, but in Fated Kingdom, just shake it for less than a second. Finding the right information in the paper rule book takes minutes of valuable time, while our interactive table of contents allows you to quickly jump to the right section with one click.

tabletop narrative

With an extremely limited budget or none, you have to give up a lot. For example, from cool story screensavers and voiced dialogues. Indie developers solve this problem in different ways. Someone makes videos with running text on a static background, and someone tries to weave the narrative into other elements of the game (level design, characters and objects).

Someone completely refuses the plot content in principle. This is also one of the ways to reduce the cost of development, and it also suits some games. In the case of desktops, there are very cheap way tell a story: make the cards themselves become that story. This may sound strange, but in fact there is no more precise wording.

These are good and necessary cards, but they carry almost no narrative in themselves.

It makes sense to make cards in such a way that their elements form a single composition. Here are the elements in question:

  • Name;
  • illustration;
  • description.

All three components must be coordinated with each other. It seems to be very simple, and it is true if we talk about simple maps, examples of which are given above. They can be called "service". They perform simple tasks while working on game mechanics. But to tell a really interesting and memorable story, you will have to make great efforts.

History in cards

As an example, let's take a look at the three key cards of the All the King's Men update. It tells about the invasion of the undead army in the kingdom of Kinmarr. This initial data is received by the user by reading short description updates on the game page. But when he enters the game, this simple concept begins to turn into a real story.

The cards form a narrative chain: beginning, middle and end. After drawing the prophecy "Death", the player sees a dead man against the backdrop of the setting sun. "Death" gives a specific goal - to defeat the Constable Gotrik. Reward for it - victory in the party, which means it makes sense to really look for the "boss". The prophecy is the same for all players, so you need to hurry!

Central maps updates, the plot is built around them

The next card, All the King's Men, marks the arrival of the undead army in the kingdom. The sun from the prophecy has almost set below the horizon, in the background you can see a scarlet sunset. The card strengthens all the undead in the game until one of the players defeats the "boss" - all the same Gotrik. So it becomes clear that it is he who leads the army of the dead, and that the players should act even faster.

And finally, the “Constable Gotrik” itself is one of the most powerful creatures in the game, which can kill any party member with literally one hit. The background is dark red, which means that after the sunset comes the night, the time of the triumph of evil forces. To win, players must weaken Gotrik by killing as many of his minions as possible in the previous stages, while also helping each other survive.

Mobile users love original games for the platform (provided they are of high quality). However, there are a lot of great projects for consoles and PC, and you can’t forget about them.

Currently, many of these games are being ported to mobile. Naturally, in some cases adaptation is successful, in others it is not. Most common problem here - the transition to the touch control system.

Below is a list of games with quality mobile ports. Some made efforts to adapt, others were just lucky. Whatever it was, all of them “succeeded”.

If after reading the list you want to replenish your library of games, we recommend visiting play.mob.org.ru. There you will find shooters, strategy games, RPGs and more.

1. Hearthstone

Hearthstone is arguably the best card game and the most successful free-to-play game in history. Its mechanics are literally made for the touch screen, and the polish from Blizzard is on top as always.

2. Football Manager Touch 2018

The Football Manager series is considered the market leader in football management simulations, and Touch 2018 will give mobile (or rather tablet) users a taste of what it's like to be part of the profession.

3. Knights of the Old Republic

Many RPG fans hold Knights of the Old Republic in high regard. Luckily for them, this game has already been ported to mobile.

4 Plants vs Zombies

This great mobile strategy game spawned an offshoot of the genre known as lane defense. The goal is to eliminate waves of hungry zombies using different kinds war plants.

5. The Talos Principle

First-person puzzle game The Talos Principle received rave reviews when it came out for PC. Recently, mobile users can also enjoy it. The mechanics and design set The Talos Principle apart from many puzzle games made specifically for mobile.

The Talos Principle

6XCOM: Enemy Within

Recent installments in the XCOM series are considered the best squad strategy games right now, and they're perfect for mobile. The developers managed to convey the spirit of the originals on Android.

7 Kingdom: New Lands

Kingdom: New Lands was originally conceived as a PC game, but the simple gameplay makes it perfect for mobile. But no matter what platform you are going to build your new kingdom on, it will certainly give you pleasure.

8. Sonic & All-Stars Racing Transformed

Unfortunately, despite the activity of Nintendo in the mobile market, Mario Kart for this platform, most likely, will not be released. However, given the presence of more or less full version Sonic Racing Transformed, we can do without Mario Kart.

9. Death Road to Canada

In this modern zombie dungeon crawler, the hero's task is to make his way through a devastated America in a motley company.

10. The Banner Saga 2

The creators of this tactical Scandinavian RPG managed to improve every aspect of the original without abandoning its basic principles.

The Banner Saga 2

11. Thimbleweed Park

Thimbleweed Park is a classic adventure game from Ron Gilbert and Gary Winnick, but it was released in 2017, not in the 90s. The creators of the mobile port managed to convey the simplicity of the mechanic.

12. OXENFREE

Quest OXENFREE has a creative aesthetic and a scary storyline, and now you can enjoy this game on mobile.

13. World of Goo

World of Goo was originally released for PC and Wii, and around the same time as the advent of Android. It is still considered one of the best improvised physics puzzles.

14. VVVVVV

Many doubted that the complex gravity puzzles of the platformer VVVVVV could be adapted to mobile mechanics. Nevertheless, the creators of the port succeeded.

15. This War Of Mine

One of the few touching mobile games, platformer and survival simulator This War Of Mine makes you worry, does not forgive mistakes and cuts to the quick.

This War Of Mine

16. Final Fantasy IX

Many parts of Final Fantasy managed to be ported to Android, however, according to fans, the mobile version of the ninth game was a success better than the rest. For some, it is considered the last classic part of the series.

17. Dragon Quest VIII

Square Enix has gone to great lengths to make this fun RPG feel native on iOS. To do this, the studio made the portrait mode the main one and added a quick save mechanic. The result impressed gamers.

18. Limbo

Although Limbo's black-and-white graphics have influenced many subsequent games, none of them have been able to match this platformer for puzzle addictiveness.

19. Counter Spy

IN mobile version CounterSpy retained all the advantages of the original. Whatever device you play it on, this beautiful stealth action platformer is mesmerizing.

20. The World Ends with You: Solo Remix

As an homage to Tokyo's Shibuya neighborhood, The World Ends with You: Solo Remix is ​​an interesting mix of genres and ideas. The unique combat system of this Action-RPG is literally made for mobile.

The World Ends with You: Solo Remix

21. Might & Magic: Clash of Heroes

The iOS version of Clash of Heroes is noticeably different from the original, but the deviations have done her good. Its combination of puzzles and RPG mechanics makes it ideal for mobile platforms.

22. Geometry War 3: Dimensions

One of the most brilliant console shooters in history has become one of the most brilliant mobile shooters. The speed of action in Dimensions leaves behind a lot of pleasant sensations.

23. Pac-Man Championship DX

Many doubted that old game like this one will be remembered in the 21st century and they will want to update it without affecting its essence. Nevertheless, the creators of PAC-MAN CE DX did just that.

24. Don't Starve

The mobile version of Don "t Starve retains all the charm of this brutal survival simulator with graphics reminiscent of Tim Burton's style.

25. Thomas Was Alone

One of the finest independent games has been ported to mobile. Now their users can enjoy this touching 2D platformer too.

Board games on the PC are just beginning to gain their well-deserved popularity, but now we can easily name 5-10 of them. which will really please everyone or almost everyone. What is most interesting is that almost all board games that come out on PC are different from each other. You will hardly find at least a couple of identical ones. For example, WARTILE and Hand of Fate have little in common, but both are board games. Among the games of this genre, there are those that are based on physical board games, and there are those that were originally created for the PC already in the format of a board game.

Perhaps the most famous games of the genre that do not have a physical progenitor come to mind: Armello, Hand of Fate, Goblins Inc.

However, board games transferred to PC are also very cool: Talisman, Carcassonne, Small World 2.

February 15, 2018 |

Space Tyrant is a 4X strategy game with elements of PC board games integrated into it, such as cards with special effects that can be played and dice rolls to resolve various events and combat (not all, by the way).

December 9, 2017 |

Carcassonne - Tiles & Tactics is a board game on PC that, like many others, has migrated to us from the physical world with a short stop on mobile devices. It's still the same gameplay familiar to fans of the Carcassonne series of games, only now it's easier to find rivals, because everything happens in an open online lobby mode.

November 26, 2017 |

Way of Defector is a hell of an unusual board game where the price of defeat is the life of a defector from North Korea, who is trying to break through China to South Korea. You will face problems such as starvation, security agents who want to return you to the DPRK, as well as unsuccessful rolls at the most inopportune moment (as always, however).

November 24, 2017 |

Slay the Spire is a card-based board game for PC (CCG) in the Roguelike genre. You will have an interesting fantasy universe and a couple of very interesting gameplay decisions that make Slay the Spire a very good choice even in early access.

March 22, 2017 |

WARTILE is a Viking tactical strategy board game that not only has a very interesting combat system, but also excellent graphics and deep gameplay. In addition, this is a rare board game - about the Vikings.


Computer adaptation of the popular board game from Days of wonder.
At first glance, the game will seem rather complicated, so it is recommended that you familiarize yourself with the section tutorial, in which they will tell in detail and show all the rules of the game.

A game UPDATED With v1.6.0.424 before v1.6.2.453. The list of changes has not been published.

Ticket to Ride is a classic family board game. The main goal of the players is to travel around as many cities in North America as possible. By collecting different wagon cards and following the instructions indicated on them, players earn additional victory points, which in turn makes the long-awaited victory closer. Ticket to Ride is a family game with fairly clear rules that do not require long development. A huge plus of this boardgame is the ease of development and the "tension" of the gameplay. Despite the fairly simple rules, players have to make decisions every turn and think through their actions several moves ahead.
On a bad autumn evening, five old friends gathered in one of the rooms of the oldest and most closed club in the city. Each of them has come a long way to be here. They met on a special day... October 2, 1900 - 28 years have passed since the moment when the eccentric gentleman from London, Phileas Fogg, won a bet of 20,000 pounds that he would travel around the world in 80 days. At the time, the story was all over the newspapers around the world. The young people that have gathered today were studying together at the same university at that time. They were so struck by this story that they themselves made a bet - a bottle of claret will go to the one who first gets to the Le Procope restaurant in Paris. Every year they met again to make an even more interesting bet. And now their next adventure awaits. Bet: $1,000,000 to the winner. Purpose: to visit largest number US cities while traveling railways in 7 days! The journey starts immediately.
The playing field is a map of North America. Cities are marked on it, and are interconnected by multi-colored lines. Players will have to travel along them, moving between cities and earning victory points. The path between different cities has different lengths. When a player travels from one city to another, he places trailer tokens on the field. The longer the route was, the more wagons must be set up. Each player is given the same number of wagons at the beginning of the game, and they do not replenish during the game. The longer the routes from these wagons are, the more points the player receives. Also in the game there are train maps, with their help, routes are laid. Each player at the beginning of the game receives 4 cards, then during the game, players can get new ones. Players also have travel ticket cards. They are also issued at the beginning of the game, and during the game they get. The ticket card shows two cities, if the player manages to build an unbreakable route between us, he gets extra points.
The game ends when one of the players has less than 2 trailer tokens left in his supply. After that, the players make the last move and count the points. In addition to the points already scored when laying the routes, the players count the points for the cards of the Tickets of the route in the player's hand. This is where the main intrigue lies, because. players do not know who had what tickets, and the situation in game points can change dramatically. The player who walked at the end, it turns out, laid routes exactly with his tickets, and scored more points in the end than others.
past Ticket to Ride you just can't get past. This game is a real masterpiece that will not leave anyone indifferent. It is suitable both for playing in the company of experienced board game players, it is suitable for playing in a family circle with children. It is very difficult to find a more interesting, exciting and versatile game.