Card file of outdoor games for preschool children. Children's games Educational games for children in dou

Tops and roots

Children stand in a circle or in a line.

In the center of the circle or in front of the line is a teacher with a large ball in his hands. This game can also be played by one of the guys.

The driver throws the ball, while calling the tops or roots. The child catches the ball and throws it back, calling right word. For example:

Educator. Eggplant.

Child. Tops.

caregiver. Radish.

Child. Roots.

caregiver. Cabbage.

Child. Tops.

Educator. Potato.

Child. Roots.

caregiver. Strawberry.

Child. Tops.

caregiver. Garlic.

Child. Roots.

Educator. Cucumbers.

Child. Tops.

At the end of the game, children are marked who have never made a mistake.

Gates

Children walk around the playground in pairs, holding hands. To the teacher's signal: "Gate!" Everyone stops and raises their hands. The last pair pass under the gate - and stand in front. Game continues.

Days of the week

On Monday I swam, (They depict how they swim.)

And on Tuesday he painted, (They depict how they draw.)

On Wednesday, he washed himself for a long time, (They depict how they wash.)

And on Thursday he played football, (They run on the spot.)

On Friday I jumped, ran, (Jump on the spot.)

And on Saturday he danced, (Whirling in place.)

On Sunday I ate a cake, (They depict how they eat.)

And rested in the evening. (They squat, put folded palms under the cheek, close their eyes.)

bug

Children form a circle. In the center of the circle, the driver is a bug. He is squatting. Children, holding hands, walk in a circle with the words:

spider bug,

thin legs,

red boots,

We fed you

We fed you

They put on their feet.

(The players approach the bug and help him to his feet.)

Forced to dance.

Dance as much as you want

Choose who you want!

The bug dances and then chooses the next driver.

The game is repeated.

Animal charging

Children stand in a circle or scattered.

The teacher shows the movements and says the text, the children repeat the movements.

Once - squat, (Squat.)

Two is a jump. (Jump on two legs in place.)

This is a rabbit load. (They put their hands on their heads - “ears on top.”)

And when the foxes wake up, (They rub their eyes with their fists.)

They like to stretch for a long time, (They stretch with the abduction of hands.)

Be sure to yawn, (They yawn, covering their mouth with their palms.)

Well, wag your tail. (Perform hip movements from side to side.)

And the cubs - bend their backs (Bend forward.)

And jump lightly. (Jumping on two legs.)

Well, the bear is clubfoot, (Arms are half-bent at the elbows, palms are connected below the waist.)

Legs wide apart (Feet shoulder-width apart.)

Now one, then both together, (They shift from foot to foot.)

Long time treading water. (Swing the body from side to side.)

And for whom charging is not enough -

Start over! (Spread your arms to the sides at waist level, palms up.)

How are you?

Children stand in a circle or scattered.

The teacher shows the movements and says the text, the children repeat the movements.

- How are you?

- Like this! (Show thumbs up.)

- Do you swim?

- Like this! (Imitate swimming.)

- How do you run?

- Like this! (Running in place.)

- Do you look far away?

- Like this! (Put fingers to eyes with binoculars.)

- Are you looking forward to dinner?

- Like this! (Put cheek on fist.)

- Are you following?

- Like this! (Waving their hands.)

- Do you sleep in the morning?

- Like this! (Put both hands under the cheek.)

- Are you kidding?

- Like this! (Slap their pouted cheeks.)

Flying - not flying

Children sit or become a semicircle.

The leader names the items. If the object flies, the children raise their hands up or to the sides. If it doesn't fly, hands down. The host may deliberately make mistakes, while many children will involuntarily raise their hands, by virtue of imitation.

It is necessary to hold back in a timely manner and not raise your hands if a non-flying object is named.

Monkeys

Children stand in a circle or scattered.

The teacher shows the movements and pronounces the text, the children repeat the movements in accordance with the text.

We are funny monkeys.

We play too loud.

We clap our hands (clap)

We stomp our feet, (Stomp.)

We inflate our cheeks, (Inflate our cheeks.)

We jump on toes (Bounce in place.)

And even to each other

We'll show you the tongues. (Show tongue.)

Let's jump together to the ceiling, (Jump.)

Let's put a finger to the temple. (Put a finger to the temple.)

Open your mouth wider, (Open your mouth.)

We'll make all the grimaces. (They make faces.)

How do I say the number 3 -

All freeze with grimaces!

Pass the ball

The players stand in a circle at a step distance from each other. The teacher gives one of the guys a ball. At the command of the teacher: “Start!” children pass the ball in a circle, while clearly saying:

You run, funny ball,

Quick, quick hand.

Who has a funny ball

He bounces himself!

The one who has a ball on the word “himself” starts bouncing, and the children accompany his jumps with the words: “One, two, three!”.

The game is repeated, the ball is passed around the circle further. To complicate the game, you can offer children, passing the ball, step in place and pronounce the words.

In an even circle

Children, holding hands, walk rhythmically in a circle, reciting a poem:

In an even circle

One after another

We go step by step.

Stay where you are!

together

Let's do it like this!

With the end of the words, the children stop and repeat the movement that the teacher shows, for example, turn around, bend over, sit down, etc.

Good morning!

Children stand in a circle or scattered.

The teacher shows the movements and says the text, the children repeat the movements.

Good morning, eyes! (Index fingers stroke eyelids.)

You woke up? (They connect the index and thumb of both hands, make “binoculars” out of the fingers and look into it.)

Good morning ears! (Palms stroke ears.)

You woke up? (Spread fingers, put spread palms to ears.)

Good morning, pens! (Stroking first one, then the other hand.)

You woke up? (Clap hands.)

Good morning feet! (Stroking knees.)

You woke up? (Stomp their feet.)

Good morning sunshine! (Raise hands up.)

I woke up! (Look up.)

Sun, fence, pebbles

Children repeat the movements of an adult.

The hands are raised up, the fingers of both hands are strongly spread out - this is the sun.

Hands raised, palms straightened, fingers pressed together - this is a fence.

Hands clenched into fists - these are pebbles.

The king walked through the forest

Children stand in a circle, hold hands and walk in a circle, reciting a poem and performing movements in accordance with the text:

The king walked through the forest

Through the forest, through the forest. (They walk in a circle, holding hands.)

Found a princess

Princess, princess.

Let's jump with you

Let's jump, let's jump. (Jump on two legs in place.)

And kicking our legs

We jump, we jump. (Throw straight legs forward.)

And clap our hands

Let's clap, clap. (Clap hands.)

And we'll stomp our feet

Let's drown, let's drown. (Stomp their feet in place.)

It's me

Children stand in a circle or scattered.

The teacher shows the movements and says the text, the children repeat the movements.

These are eyeballs. Here. Here. (Show first the left, then the right eye.)

These are ears. Here. Here. (First they take the left ear, then the right.)

This is the nose. This is a mouth. (The nose is shown with the left hand, the mouth with the right.)

There is a back. Here is the belly. (The left hand is placed on the back, the right hand on the stomach.)

These are pens. Clap clap. (Hold out both hands, clap twice.)

These are legs. Top, top. (Put palms on hips, stomp twice.)

Oh, we're tired. I'll wipe my forehead. (The right palm is passed over the forehead.)

giraffes

Children stand in a circle or scattered.

The teacher shows the movements and says the text, the children repeat the movements.

Giraffes have spots, spots,

Spots, spots everywhere, (Pat themselves on the body - put spots.)

(Touch with index fingers

to the corresponding parts of the body.)

Elephants have folds, folds,

Creases, folds everywhere: (Pinch themselves - collect folds.)

On the forehead, ears, neck, elbows,

There are on the noses, on the stomachs, on the knees and socks.

Kittens have fur, fur, fur everywhere:

On the forehead, ears, on the neck, on the elbows (Stroke themselves - smooth the fur.)

There are on the noses, on the stomachs, on the knees and socks. (Touch with index fingers the corresponding parts of the body.)

And the zebra has stripes

There are stripes everywhere: (Pass the edge of the hand along the body - draw stripes.)

On the forehead, ears, neck, elbows

There are on the noses, on the stomachs, knees and socks.

(Touch with index fingers the corresponding parts of the body.)

Be careful

Children form a circle. The teacher randomly throws the ball to the players. The one who catches the ball returns it, naming an object that helps to be clean, tidy, and take care of himself./p>

Preschoolers 4-5 years old will play with pleasure not only outdoor games, but also those where you need to think. Emphasis in games is recommended to be done on the development of observation, memorization, logic, imagination and speech skills, and in outdoor games - on improving coordination, speed, dexterity and attentiveness.

Here are some suitable games:

  1. Cats and mice

Active play. Develops dexterity, speed, attentiveness. It can successfully pass among a company of different ages. Suitable for home and street.
There are two versions of this game.
First. All but three players join hands and stand in an open circle. A "mouse" and two "cats" run inside. "Cats" must catch up with the mouse, but it's not so easy, because. she can safely run between the players in a circle, but they cannot. After that, all three of them stand in a circle and new cats and mice are selected.
Second option. In one corner, the house of the cat is indicated, in the other - the mink of mice, in the third - the pantry, where there are small objects depicting supplies. The cat falls asleep in the house, and the mice run from the hole to the pantry. At the clap of the leader (or after the words of the rhyme), the cat wakes up and begins to catch mice that are trying to run to the mink. At first, the cat is played by one of the adults, who pretends to catch, but lets the mice run away. You can add verbal accompaniment to the game:
The cat guards the mice
He pretended to be asleep.
Here he hears - the mice came out,
Slowly, closer, closer
From all cracks creep.
Tsap - scratch! Catch it soon!

  1. Carousels

Calmly active round dance game. Develops coordination and synchronism of movements, dexterity, attentiveness. The ability to control the power of the voice. Suitable for home and street.
The leader, together with the children, stands in a circle and everyone begins to slowly and quietly pronounce the text:
Barely, barely, barely
The carousels spin.
(At the same time, the players begin to slowly move in a circle)
And then, then, then
Everyone run, run, run.
(The tempo and strength of the voice increase, while the speed of movement increases. The players start running) The next part is pronounced with a decrease in the tempo and strength of the voice:
Hush hush! Do not hurry!
Stop the carousel!
(With these words, everyone stops).

  1. Kangaroo

Active play. Develops dexterity, speed in movements. It can successfully pass among a company of different ages. Suitable for home and street.
Two teams compete. Holding a matchbox (or similar object) with your feet, you need to jump like a kangaroo to the opposite wall (or chair), stop and say loudly: "I am a kangaroo!" (This statement is also evaluated by the presenter). Then you need to jump back and pass the box to a teammate. The winning team gets prizes.

  1. Superfluous word

Calm game. Develops attention, logic, the ability to combine objects into groups and select generalizing words. Suitable for home and street.
Before the start of the game, the host explains that in Russian there are words similar in meaning. The facilitator lists 4 words to the children, and they name what is superfluous, and explain why they think so. You can play not only with nouns, but also with verbs and adjectives.

  1. sweets

Calm game. Teaches communication, the ability to formulate questions and answers. Suitable for home and street.
Good game to start the holiday, allowing children to be liberated. You will need any sweets or dragees. Each child is offered to take as many sweets as he wants. Then the plate with refreshments is passed around. Then the host announces the rules of the game: each guest must answer the number of questions from the others, equal to the number of candies he took.

  1. hot ball

Calm game. Develops agility, speed and attention. Suitable for home and street.
Gambling: everyone stands in a circle and passes the ball to each other to the music. When the music stops, the player who did not have time to pass the ball and remained with him in his hands is eliminated (you can put him in honorary spectators, you can take forfeits). The last player left without a ball wins.

  1. missing numbers


The facilitator counts up to 10, deliberately skipping some numbers (or making mistakes). Players should clap their hands when they hear an error and name the missing number.

  1. Fluffy

Calm game. Develops discipline. Suitable for home.
An old Russian game. The teams stand against each other, between them is a line that cannot be crossed (for example, a ribbon). The host tosses a feather (you can use a fluffy cotton swab) over the heads of the participants. Task: to blow it to the side of the enemy. Attention, the team that steps up the ribbon or touches the feather with their hands is counted as a defeat.

  1. Chamomile

Calm game. Lets loosen up. Suitable for home.
Suitable for the beginning of the holiday, if the guests feel constrained. For the game, a camomile is prepared in advance from paper. The number of petals should be equal to the number of guests. On the back of each, easy funny tasks are written, for example, crow, jump like a frog or on one leg, repeat a tongue twister, crawl on all fours, etc. Children tear off a petal and complete the task. If the children do not yet know how to read, the task can be depicted in the form of a picture or read to the facilitator.

  1. hedgehogs

Active play. Develops speed and fine motor skills. Suitable for street and home.
Team game. She needs a rope of 1.5 m and 30 multi-colored clothespins attached to it. Adults act as hedgehogs. The players run up to the stretched rope one at a time, as in a relay race, take off one clothespin, run to the “hedgehogs” sitting on chairs and attach it to any place of clothing or hairstyle. It’s good if the distance from the rope to the hedgehogs is 10 meters. The team whose hedgehog bristles better wins, i.e. which will have more clothespins - needles. The second team can be given a prize for the most original / cute / funny hedgehog (according to circumstances).

  1. I go, I go

Active play. Develops speed and attention. Suitable for home and street.
A fun, emotional game that gives young children a lot of fun. Children line up behind the leading chain. He goes and says following words: "I'm walking, walking, walking, I'm leading the children (an arbitrary number of times), and as soon as I turn around, I'll catch everyone at once" Hearing the word "I'll catch", the children run to a predetermined safe place, and the leader catches them (it's better for kids to pretend to let them run away). The game is well suited for the home, when the host leads from room to room, repeating the first lines. When the cherished “I will catch” is uttered, the children with a screech rush through the entire apartment to the saving place.

  1. Spider and flies

Flickering game. Teaches children to run in different directions without colliding, and freeze on a signal. Develops coordination and attention. Suitable for home and street.
In one corner of the room (platform) a web is indicated in which a "spider" sits. The rest of the children depict flies: they run, circle around the room, buzz. At the leader's signal: "Spider!" flies freeze in the place where they were caught by the signal. The spider emerges from the web and carefully watches who moves. The one who moved - takes him into his web.

  1. Who am I?

Calm game. Develops logic, broadens horizons. Suitable for home.
Good for starting a holiday. At the entrance, each child receives a new name - a bear, a fox, a wolf, etc. A picture with a new name is attached to his back, he does not know about it, until, with the help of leading questions, he finds out everything about himself from those around him. Alternatively, you can describe this animal only with adjectives (for example: cunning, red, fluffy ... - fox). The goal is to find out as quickly as possible who is involved.

  1. Seasons?

Calm game. Develops attention, logic, broadens horizons. Suitable for home and street.
The host chooses any time of the year and calls it to the players. Then he begins to list the phenomena and objects associated with this season. From time to time he says the wrong words. When they hear a word that is not related to this time of year, the children should clap their hands.

  1. Edible - inedible?

Calm game. Develops attention and logic. Suitable for home and street.
The leader throws the ball to one of the players and says a word. The player must catch the ball if the word denotes an edible item, or discard it if the item is inedible. The most attentive wins. From those who made a mistake, you can take forfeits, according to which ridiculous tasks are then blindly assigned.

  1. Obedient Shadow or Mirror

Calm game. Develops attention. Suitable for home and street.
Two players are selected (for example, with the help of a counter), one is the shadow of the other. "Shadow" should repeat the actions of another player, if possible synchronously. If within a minute the player does not make a single mistake, he becomes the main player and chooses his shadow from among the other players.

  1. treasure hunt

Calm game. Develops the ability to navigate in space, logic, attention, the ability to compare parts, to assemble a mosaic. Suitable for home and street.
A map is drawn up in advance of the place where the treasures are hidden (apartments or streets), cut into pieces, each of which is obtained by the players in the form of a reward for correctly guessing a riddle or completing a task. Having made a map like a puzzle, all invitees are looking for treasure and discover something tasty or interesting. Before this game, it is better to practice and draw up a similar plan with the children, pronouncing how and what is indicated. It is important to draw the children's attention to the fact that the plan is, as it were, a view from above. In case of difficulty in finding the treasure, the leader prompts, directing the children in the right direction.

  1. hot-cold

Calm game. Develops logic. Suitable for home.
Suitable for the start of the holiday, if you hide various souvenirs-trinkets in advance in the room. The incoming guest begins to look for the hidden prize, and the rest tell him if he is walking right. If he approaches a hidden object, they shout "Heat", if it is very close - "Hot", if it moves away "Cool" or completely "Cold".

  1. missing numbers

Calm game. Develops attention and counting skills. Suitable for home and street.
The leader counts, deliberately making mistakes or skipping numbers. Players should clap their hands when they spot an error and correct it.

  1. Hurry up

Calm game. Develops attention, fine motor skills. Suitable for home.
Cubes (or skittles, etc.) are laid out on the floor according to the number of players minus one. Players walk around to the music, and as soon as it subsides, they must grab the cube. Whoever did not get the cube - drops out (or gives a phantom).

  1. Where we were, we won't tell you what we did - we'll show you

Calm game. Develops motor skills, imagination, attention, broadens horizons. Suitable for home and street.
The facilitator quietly tells the player the profession, so that the others do not hear. The player says "Where we were, we won't tell you what we did - we'll show you" and tries to show without words what people of this profession do. The rest guess. Guessed player - shows next.

  1. In an old closet

Calm game. Develops speech and the ability to distinguish parts of objects, broadens horizons. Suitable for home and street.
The facilitator together with the players says:
In the old closet, with Anna's grandmother,
Where did I go -
Many wonders...
But they are all "without" ...
Next, the host calls the item, and the player he points to must say what part of the item may be missing. For example: a table without a leg, a dress without a pocket, etc.

Game activity occupies a special place in the life of a child, and in preschool age (so short, but very important for the formation of character) is of great importance. The game, like a mirror, reflects the course of thinking little man, features of his imagination, emotional sphere, shows his versatile internal needs for communication, activity, growth. Children are always ready for the game, and the task of the educator is to ensure that fun is not only entertainment, but also contributes to the solution of pedagogical problems. Games differ in types, goals, organization, content and other features, but they are united by the fact that they are all the cornerstone in the system of comprehensive development of the child's personality.

Classification of games in kindergarten

Children play almost everything free time. The game contributes to the intellectual, physical and mental development of the child and, like nothing else, affects the lives of children and their activities, both individual and joint. While playing, children enrich their minds with knowledge about the world around them, acquire new life experiences, master useful habits and skills, and can realize their need for activity, new impressions and emotions. In games, the child develops an attitude towards himself and others, to labor activity, independence, correct behavioral norms and so on. We can say that in the game the child realizes his need to interact with the world. The game acts as a training ground where kids work out different relationships and ways of interacting with their peers and adults, many other activities grow and develop from the root of the game.

A game for a child is not just entertainment, but a way of knowing reality.

The whole variety of children's games can be put into a certain logical system, based on one or another of their features. The classification of games will help the teacher choose desired game in line with the educational goals set.

Table: classification of children's games on the basis of the existence of rules

Teacher S. L. Novosyolova in the book “The program of education and training in kindergarten” offers the following classification of games for preschoolers, in which the key feature is the initiative:

  • amateur games in which the plot and rules arise on the initiative of the children themselves:
    • experimentation (with natural objects, with animals, with toys, household items, etc.),
    • amateur plot games: plot-displaying, plot-role-playing, directing and theatrical;
  • games where the initiative comes from adults, they also control the course of the game, if the children have mastered the rules of the games well, they can play on their own:
    • educational (didactic, plot-didactic, mobile, "games with rules");
    • leisure (intellectual, fun games, entertainment, theatrical game, festive carnival);
  • traditional or folk games (the course of the game is regulated by the tradition of a certain people, “folk music and words ...”);
    • ritual;
    • training;
    • leisure.

S. L. Novosyolova believes that at this age, amateur games play the main role, in which the child improvises, trains imagination, fantasy and independence.

dating games

This good way introduce the children by introducing them to each other when organizing a new group, or if several new children have come to the team.

Dating games will help shy children to enter the team

"An ant walked on the roof"

The teacher says the first lines that do not change, and in the last one the names of all the children in the group are pronounced in turn. Then, when the children remember the poem, the teacher invites them to pronounce all the lines in unison. You can replace the ant with a sparrow or someone in rhyme.

  1. Fixed part:
    “An ant walked on the roof,
    Gathered my friends
    Many, many, many of us…”
  2. Changing line:
    “Tanechki (Vanechki, Anechka, Katenka, etc.) will get up now.”

"Girls-Boys"

Two benches or two rows of chairs are placed in parallel opposite. Boys sit on one, girls sit on the opposite. The first pronounce the names of girls known to them. If there are girls on the bench with that name, then they rise. And vice versa in turn. In older groups, children whose names are named tell a little about themselves, what they like to play, etc. for example, "I'm Petya, I love constructors, I'm Katya, I like to draw." They play until the names of all those present are called.

Games for the adaptation of children who first came to kindergarten

For toddlers, the transition from a family environment where everything is familiar to a new kindergarten environment is a challenge. To facilitate adaptation, the teacher can use funny Games. Most often in preschool educational institution(DOW) the child comes at a younger preschool age (the first and second younger group, less often the middle one), so the games are designed for the age of 2–3 years. The main goal of the games is to create contact and build trust in the teacher, emotional support is important. The initiator is always the educator. The goal set for the adaptive effect of the game is of great value: to familiarize new pupils with those who are in kindergarten and what they do in it (eat, walk, play, draw, do exercises, etc.). Therefore, any game event begins with the fact that the teacher introduces himself and clearly tells what everyone will do today.

Games will help create a harmonious psychological atmosphere in the group

"One, two, three - look!"

The teacher meets the children, greets them, seems to ask who their name is, then those who come can sit in a circle (taking into account the gaming opportunities, the place of the game, etc.). “Look, the teddy bear Misha came to visit us. (Shows a toy in his hands) Misha likes to play hide and seek. Do you want to play with him? You close your eyes, and Misha will hide behind someone's back (they hide the toy behind the child's back). When I say: “One, two, three - look!”, quickly open your eyes, where is Misha? (The game can be repeated as many times as in the group of beginners).

"The sun is radiant"

A collective game that involves preliminary preparation of parents (provide a photo of the child). You need a large sheet of paper (drawing paper) with a drawn yellow circle, felt-tip pens or pencils. Children call their name and put their palms with spread fingers to the circle - the sun, these are “rays”, the teacher circles the palm and fingers, then the drawn outline can be painted, write the name of the child, glue his photograph. Decorate the center of the circle like a funny face (draw everything together). The finished painting can be hung on the wall.

"To whom the star smiles"

This game can be played in the middle group. On the wall you need to hang in advance an image of a smiling star drawn on whatman paper (or a finished picture), it can also be the sun, a fairy-tale character, etc., depending on what the teacher has. Opposite the "Asterisk" children line up, standing or sitting on chairs. The rules are as follows: the teacher calls a sign, starting with the words “The asterisk smiles at the one who (who) ...” Those who have this sign run to the picture and clap (or touch it) with their hands. It’s best to start with a general one, for example: “The star smiles at the one who is in the dress today” - girls dressed like this will run to stroke the star”, then “... to the one who is in shirts / T-shirts”, which will capture the boys as well, can be interspersed with some common signs: who has a dog / cat at home, has an older / younger sister / brother, helps his grandmother, obeys mom / dad, etc. The teacher also calls comic examples so that the children can relax and laugh: who flew in a dream today, I watered the candy tree, brushed my teeth with jam, and so on.

Parachute games

We need a colored circle of fabric, the so-called "parachute", it attracts the attention of children, unites them and brings a lot of joy and fun. Children stand around the parachute, the teacher explains the rules and pronounces the words of songs and counting rhymes and shows the actions that the children repeat after him.

"Waves"

Children, holding on to the edge of the parachute, according to the teacher, unanimously raise and lower it, first quickly, and then slowly, creating “waves” (“calm sea” and “storm”). You can put a ball on the fabric of the parachute and roll it over the waves.

For adaptive, mobile and team games fits a large "parachute" made of bright fabric

"Firework"

On a parachute, kids collect more light balls, soft toys, and more. Then the fabric is taken by the edge, and according to the count of “one, two”, all the children slowly raise and lower, and at the expense of “three” they throw it up. After all the children collect toys, the one who raised the most can be encouraged with a small prize.

Game "Salute"

Table: Carousel game using a parachute

"Carousel" - a game-variation on the theme of a round dance. Children, holding hands on the fabric, walk together in a circle, rotating the parachute; move in accordance with the words of the teacher, who sets an example with his actions.

Games about friendship and unity

Games aimed at developing communication skills, friendliness, mutual assistance, bring up attention and the ability to negotiate, act in a coordinated manner, and relieve emotional stress. They can be both mobile and carried out in a sitting position.

Guys let's be friends!

Cat Leopold

Cartoon "The Adventures of Leopold the Cat"

"What is good and what is bad!"

The teacher names problem situations related to friendship, the children listen, and if a positive deed is named, they applaud, if it is a bad one, they shake their heads, expressing condemnation. You can ask children to say why something is good and something else is bad. For example, helping mom, drawing together, picking up a fallen toy, comforting and pitying the sad Vasya, etc. is good, but pulling Katya's hair, stepping on Petya's foot and not apologizing, tearing a book, throwing sand, etc. - bad .

"Compliments"

The children stand in a circle, the teacher tells what compliments are (nice, good words that please friends), offers to pass the ball in a circle (or throw it to someone if desired) and compliment the one who receives the ball. In response, the child thanks: “Thank you, I am very pleased!”. The teacher starts by passing the ball and saying, for example: “Katya, what is your Nice dress(bows, smile, etc.), Petya, you have a very neat haircut (you are very strong, etc.)!” It is important to say that you need to look into the eyes of the one you are complimenting.

Getting approval from peers is beneficial for toddlers' self-confidence

"The dragon (snake) bites its tail"

Children stand in a chain one after another, each holding on to the belt of the person in front. The first is the head of the dragon (snake), the last is the tail. The "head" is trying to catch the "tail". All the children of the "trunk" hold tightly to each other. If the dragon “does not bite”, that is, the first child does not catch the last one, for example, during the time the music is playing, then other children take the place of the head and tail.

The game is important in the life of a child, it has the same meaning as activity, work, service in an adult. What a child is in the game, so in many respects he will be in work. Therefore, the upbringing of the future figure takes place, first of all, in the game.

A.S. Makarenko

Pedagogical poem

Games for boys and girls (on gender education)

These games are aimed at the correct formation of the social gender of a person (gender), which combines the social, psychological and cultural characteristics of the individual, that is, the task of these games is to instill the correct male or female behavior. The games of this group also contribute to overcoming social stereotypes about men and women.

"Ears on top"

Can be played from the second junior group. The game teaches you to identify yourself and others by gender. The teacher calls a group of names (the older the children, the more names). Children listen carefully and say which name is superfluous. You need to explain why they think so. For example: Misha, Seryozha, Petya, Lena; Natasha, Ira, Katya, Vasya.

"Where is whose job?"

The teacher selects toy objects or their images in advance, for example, a vacuum cleaner, a frying pan, a tape measure, a needle, a wrench, scissors, a plate, a ball of thread, etc. Children are invited to look at the object and choose who works with it: dads or moms. It is important to bring children to the idea that both moms and dads can use objects when they help each other.

Through play, children learn social roles by exploring them.

"Boys and Girls"

Each child receives two pictures from the teacher: the first shows a boy, the second shows a girl. The teacher calls a certain quality, the children should raise a card with a boy or a girl, depending on how they think who this feature is characteristic of. For example: athletic, brave, gentle, kind, capricious, affectionate, quick-witted, strong, beautiful, smart, obedient, bullies, spoiled. Children, as a rule, raise one card at a time (girls are beautiful, gentle, kind, boys are brave, bullies, strong), the teacher corrects by saying the correct answer: both boys and girls can have this quality, so you need to raise both cards. The goal is reached when everyone raises two cards.

Children's rights games

Every day on December 10, people all over the world celebrate Human Rights Day. This date was chosen to commemorate the fact that on December 10, 1948, the United Nations General Assembly adopted the Universal Declaration of Human Rights, the first global statement of the international principles of humanism. The teacher can teach children about rights and responsibilities. It makes sense to start such work with children from middle group when they are already able to comprehend these concepts.

Table: framework for modeling child rights games

"We eat healthy food"

Variant of the game "Edible-inedible". Skills training healthy eating. The teacher prepares cards in advance with images of different dishes, types of food, products (ice cream, chips, cakes, different vegetables, fruits, cheese, etc.). Children clap their hands on “useful” things, and stomp their feet on “harmful” things or turn their heads from side to side (denial).

"Dating Hat"

Props: funny hat, cap or other headgear. The teacher tries on this hat for each child and asks him to introduce himself, that is, to give his name, surname and patronymic. You can complicate the rules by adding that the child tells the names of his mom and dad, what things he likes to do in the family (how exactly to help with household chores).

"Wreath of Friendship and Help"

The teacher tells the children about the importance of friendship, support, mutual assistance and respect for the rights and freedoms of people. This game reminds us of the responsibility that we must show towards each other, support and acceptance of others. Cut out the contours of the children’s hands from colored thick paper in advance or right in the lesson (you can immediately circle their palms), and glue them together or attach them to the paper base in the shape of a circle to make a wreath. On the palms themselves, you can write the names of the children or invite them to draw a simple image - a symbol of friendship (heart, sun, flower, etc.), or stick a finished picture. In the center, you can not cut a hole, but glue an image of the globe.

This is what a wreath of friendship and help might look like

business games

These activities are carried out with older children preschool age(6-7 years old), as these children are sufficiently prepared and can play consciously. Children of this age can get acquainted with elementary economic knowledge, future school life, etc. during business games.

Table: a game about the family budget ("Need - you can")

Children get acquainted with the basic concepts of “family budget”, “necessary things” and “whims”, learn to highlight the paramount. The teacher prepares visual material(pictures) or simply names the options, the children attribute the option to one or another group. You can fix pictures on a magnetic board, divided into two parts:
Necessary (primary)Desirable (minor)
Payment for electricity, etc.Buying a doll
Buying medicineRide on the carousel
Transport ticketcinema ticket
Buying breadBuying a cake
RepairNew phone
Buying winter clothesHairpin

"Let's go to school"

You need to prepare in advance the items required for the school (notebooks, pencil case, pens, pencils, books, an album, a folder for notebooks, a book stand, etc.), as well as what the child does not take to school (dolls and other toys ) and two school backpacks. Children are divided into two teams, each must choose and put the necessary items in the briefcase and leave toys, the winner is determined by the speed and correctness of the fees.

Educational games

As the name implies, educational games are aimed at the direct complex development of the child, and also, depending on the direction, the formation of some specific abilities or aspects of the personality (logic, intelligence, mindfulness, speech, etc.). The kid has fun with benefit and at the same time gains knowledge, develops skills and abilities.

Tasks of educational games:

  • establishing relationships between children and their parents and with each other;
  • the formation of moral and volitional qualities, such as self-control, the ability to overcome shyness, fears;
  • development in children of auditory and visual perception, attention, perception of colors, shapes, properties of objects;
  • development of speech and logical thinking;
  • memory development.

"Connoisseurs"

A mini-quiz that can be adapted to any age category - the main thing is to pick up poems, songs, fairy tales and other material of the "relevant repertoire". The teacher reads aloud a recognizable line (fragment) from some literary source that the children already know; they must answer which work is conceived. With pupils of secondary and senior groups the principle “who guessed, he raises his hand” applies, with the younger group you can guess in any order: the one who knows, he says.

Game "Connoisseurs"

"At the same time it is possible - impossible"

Invite the children to think of some things that can be done at the same time (like clapping and singing) and things that can't be done (like getting up from a chair and sitting on a chair) and have them name their options. ("I can't close my mouth and say the letter 'A' at the same time, but I can touch my toes and laugh at the same time.") Offer to try and demonstrate. The teacher encourages the children, tells them not to be shy about doing something impossible, for example, desperately trying to sit and stand at once or jump on one leg and collect the designer. Take turns until each player has come up with at least 2-3 “possible-impossible” examples. The exercise trains attentiveness, patience, logic, children learn to understand that they cannot always immediately draw the attention of another person to themselves.

"Who is first - who is next?"

Well-chosen games will help children develop a positive and adequate outlook on life.

"Red Light, Green Light"

If there is enough space, this game can also be played indoors. The leader is selected - this is a traffic light, he stands at one end of the site, the other children (pedestrians) are at the other end. The traffic light is facing the pedestrians, and says: "Red light!" Everyone should freeze in place. Then the traffic light turns its back and says, "Green light!" At this time, the group tries to get as close as possible to the traffic light. The host quickly and unexpectedly turns around, again saying "Red light!" And if someone is seen in motion, then he must return to the start. The first person to reach the traffic light and touch its shoulder wins and becomes the next driver.

"Water and land"

Training of attentiveness and speed of reaction. All children stand in a straight line. The leader (first this is the teacher) says the word "land", and the whole line should jump back when he says the word "water" - respectively, forward. Instead of the word “water”, the presenter also speaks other words related to water (sea, bay, bath, puddle, river, stream, ocean, pond, lake, etc.); “Land” is replaced by the coast, soil, land, road, island and peninsula, sand, etc. Those who jumped at random leave the line. The game continues until the most attentive, last player remains. He can be the leader. The older the children, the faster the pace of the game.

Games with a fox, a clown and other fairy tale characters

To draw the attention of children to a thematic game, it should be preceded by an introduction: riddles, poems or a song about a hero, to greet him (children work out the rules of politeness).

  1. Fox Riddles:
    • tail fluffy,
      golden fur,
      Lives in the forest
      The chicken in the village steals.
    • The fluffy tail protects
      And guards the animals:
      They know the redhead in the forest -
      Very cunning ... (fox)
    • cunning cheat,
      red head,
      Fluffy tail beauty
      Who is this? .. (fox)!
    • A long tail,
      She herself is a beauty
      This is a red ... (fox)
  2. Clown riddles:
    • He is a juggler and an acrobat
      I am glad to amuse everyone in the circus.
      Tell me quickly who is he?
      Redhead in the arena ... (clown)
    • So his comical appearance -
      Even a crybaby will laugh!
      Performing in the arena
      Boredom quickly disperses.
    • In the circus, he is the funniest of all.
      He has great success.
      It remains only to remember
      What is the name of the merry fellow?
    • He was born to laugh, it seems
      Can cause strong laughter.
      Head is like a stack of straw
      Potato nose, well ... (clown)

"Fox, huh?"

Training of attention, memory, consolidation of politeness skills. It is desirable to have a fox mask, if there is a prop for another hero, the name of the game changes accordingly. Children line up about 5-6 meters from the chanterelle (for the first time, the teacher plays her role). Chanterelle gives a command to one child: "Katya, one jump forward." If Katya asks in response: “Chanterelle, yes?” The fox can say: “Yes, you can” or “No, you can’t” (in this case, Katya stands still). If the answer is “yes, you can”, Katya should say “Thank you” before she jumps. Anyone who forgets to be polite or makes a move without Chanterelle's permission is sent back to the starting line. The game continues until one child reaches the Chanterelle. Every child should be given the opportunity to lead.

The image of a fox is bright and easy to remember

"The Fox and the Chickens"

An outdoor game, a variation of "traps". You need to put several gymnastic hoops on the floor, these are chicken coops where chickens hide, where the fox cannot catch them. Music sounds, children (chickens) move, run freely between hoops, the fox stands motionless (sleeps), suddenly the music stops, the fox wakes up and runs to catch chickens. They must have time to jump into circles, those whom the fox has caught sit on the chairs outside the game until one fast bird remains. She becomes a fox in the next round.

Clown games

They are, as a rule, part of the scenario of a festive or leisure event, when the clown plays the role of a host or co-host in an entertainment scenario, for example, “The Adventures of the Clown Klepa (Timoshka, Pencil, etc.) in Kindergarten”, “Fedya the Clown and the Bears ”, “Meeting with clowns”. He can be accompanied by other heroes, characters or fairy-tale animals. In games with a clown, it is good to use funny props - collars, noses with elastic bands, hoops with ears, tassels - for girls, clown caps and ties - for boys, and so on. The scenario of the game with the clown should contain a lot of humor, comic riddles, funny songs and poems (like the poem "Confusion" by K. I. Chukovsky). For auxiliary props, you can use "magic" hats, boxes and boxes "like in a circus", like magicians.

Russian analogue of a clown - Petrushka or buffoon

Funny riddles with unexpected clues that you can use in the clown game:

  • Everything is dressed in white snow -
    So, it’s coming ... (not summer, but winter)
  • Four lions under the tree
    One left, left ... (not two, but three)
  • At night, every window
    Weakly illuminates ... (not the sun, but the moon)
  • Found five berries in the grass
    And ate one, left ... (not two, but four)
  • Crows awake
    Dear, kind ... (not a frog, but a rooster)
  • The mouse counts the holes in the cheese:
    Three plus two - total ... (not four, but five)
  • In more often, head up,
    Howls with hunger ... (not a giraffe, but a wolf)
  • A simple question for kids:
    Who is the cat afraid of? .. (not mice, but dogs)
  • As soon as the light of day went out,
    Hooted in the dark ... (not a rooster, but an owl or an owl)
  • Who will take off from the flower just about?
    Multi-colored ... (not a hippopotamus, but a moth or butterfly)
  • tall, long-legged,
    He is not too lazy to fly -
    On a straw roof
    Settled down ... (not a deer, but a stork)
  • Chick-chirp! Chick-chirp! -
    Who raised a cheerful cry?
    Don't scare this bird!
    He made a noise ... (not a parrot, but a sparrow)

"The letters are messed up"

The clown says that they need help, and the children correct the mistakes in the poems.

  • The bug did not finish the booth;
    Reluctant, tired. (Bulku)
  • Uncle rode without a vest,
    He paid a fine for it. (Ticket)
  • A hurricane hit the island.
    The last ram remained on the palm tree. (Banana)
  • Snow is melting. A stream flows.
    The branches are full of doctors. (Rooks)
  • The goalkeeper has a big catch,
    Five cows flew into the net. (heads)
  • Mom went with barrels
    On the road along the village. (daughters)
  • In the meadow in spring
    A young tooth has grown. (Oak)
  • Sat in a spoon and - let's go!
    Back and forth along the river. (boat)
  • Dropped the doll from my hands
    Masha rushes to her mother:
    - There creeps green onions
    With long mustaches. (Bug)
  • The hunter shouted: "Oh!"
    The doors are chasing me!” (Beasts)

Festive events in kindergarten

Holidays and matinees in kindergarten are truly unforgettable events, fun games, contests, and competitions must be included in the script. When writing a script, it is necessary to provide for the program to alternate quiet and active games. When compiling a holiday script, it is worth considering certain points (see table). Games can be selected from those described in the article, adapting to the theme of the holiday.

Table: what to consider when writing a script for a children's holiday

AspectSignificance
Children's ageThe duration of the event, the number of presenters and participants depends on the age:
  • 3-4 years - no more than 30 minutes, kids get tired quickly, lose attention, 1 leader;
  • 5–6 years old - 40–60 min, 1–2 presenters, assistants.
SubjectScenarios should be related to a specific theme (birthday, New Year, graduation, autumn ball, Teacher's Day, etc.), which children need to be introduced to in the introduction.
ComplexityIt depends on the age of the children (for the younger group, it is optimal to use the fairy tales "Turnip", "Teremok" as the basis for the script and games, for middle and older, both the staging and the text can be more difficult).
TargetWhat can the event teach? The script should have:
  • team competitions,
  • educational games,
  • didactic games,
  • games that educate morality (what is “good” and what is “bad”),
  • moving and calm games.
StructureThe scenario is divided into blocks (7–15 minutes each, depending on age; the sequence may vary):
  1. Introduction (beginning, greeting).
  2. Congratulatory (text, riddles, questions, quiz).
  3. Game (competition, team game).
  4. Tea break (or quiet game).
  5. Dance (again mobile activity).
  6. Results, awards, farewell.

Five-minute games

These games do not require special preparation, a lot of time or complex props. They can be used both outdoors and indoors. Games can have different goals: attracting attention, activating mental activity, holding a physical education session, repeating what has been learned, developing observation, etc. You can play with the whole team of children, or divide it into subgroups.

Table: five-minute games

NameGame progress
"I get lucky!"Each child thinks of an object. He then talks about how good he is, starting with "how lucky I am." For example, "How lucky I am that I'm a TV, I give people the news!" “How lucky I am that I am a flower, I smell good!”
For one letterThe first player proposes a letter, starting from which everyone in turn must name the objects in the room. The one with the last word wins.
Vice versaParticipants are divided into pairs, standing facing each other. The first participant shows the movement (for example, hands up), the other does the opposite (in this case, hands down).
Magic wordChildren are invited to perform various exercises (sit down, raise their hands up, stand on their toes, etc.) with the following condition: listen carefully to commands and follow those that contain the word “please”.

Quiet games and activities

Games of low mobility are aimed at removing overexcitation, calming children down before going to bed, they also have a beneficial effect on the psyche: they develop the ability to think logically and teach them to concentrate. It is very useful to use calm music as an accompaniment. So you can captivate not only children with a calm temperament, but also gather little fidgets, for example, for an exciting board game. These games include:

  • board games (lotto, various sorts, spillikins, etc.),
  • breathing exercises and relaxation exercises,
  • creative tasks for manual labor (drawing, appliqué, collages, mosaics, etc.),
  • games in a sitting position (on the floor, chairs, rugs, etc.) and lying down (finger games, quizzes, etc.).

Calm games in the daily schedule are also very necessary.

Innovative games and interactive whiteboard games

Modern trends in preschool pedagogy are expressed in the intensive implementation in the work of the preschool educational institution innovative technologies that optimally match the development of the child's personality. Using a computer in the classroom allows you to diversify games with animation, slide presentations, films. Apply modern methods and equipment, in particular, the use of an interactive whiteboard increases the pedagogical effect of gaming techniques, causing an active cognitive interest.

Video: the main types of tasks for an interactive whiteboard in kindergarten

Games with various objects and non-standard materials

Games with pasta, water, sand, natural materials etc. develop fine motor skills, imagination, non-standard thinking. They belong to the group of creative games in which there are no rules. All children love water games. These amusements are good to spend on fresh air in the warm season: in summer, on a sunny day, pouring it into a basin or an inflatable pool. In some cases, it is necessary to provide for a dry change of clothes for children and towels. Water games:

  • promote health saving (hardening);
  • introduce children to its properties (clean, transparent, pouring, dripping, flowing);
  • develop tactile sensations (dry-wet);
  • develop cognitive and research activities.

"Magic Colors"

The teacher distributes transparent plastic cups, paints and brushes to the children, shows how you can color clear water in different colors(a brush with paint on the pile is dipped into a glass of water and stirred), the children repeat. “Your water turned out beautiful!” You can tell the children how colors are made:

  • blue + yellow = green,
  • pink + blue = purple,
  • yellow + red = orange.

Children themselves get new colors by adding paints to their cups.

"Sail, boat"

The most summer fun is to launch boats, they can be made from any lightweight material: foam, cork, wood, cutting along the contour and sticking a mast from a skewer, toothpick or stick, put a paper or plastic sail on it.

You can make a boat out of wine corks, gum, toothpicks and a piece of plastic

The boats can be spurred on by blowing on them or nudging them with a wand.

A ship can even be made from a piece of ice by freezing a cocktail tube in a plastic cup (bend the corrugated upper part perpendicularly and fix it at the bottom of the glass with adhesive tape or plasticine). Then you need to get the ice out of the cup and put a sail on the mast. Water can be tinted with paints.

ice boat

"stringing beads"

Need to pre-color the pasta different shapes acrylic or gouache paints, prepare a ribbon or lace. The teacher invites the children to make beads, bracelets, etc. for the fairy fair. Children string bright “beads”, as fantasy tells them.

Photo gallery: pasta beads

Such jewelry can be made as a gift for March 8 Both girls and boys will like to collect colored beads on a thread A colored bracelet can decorate a fairy fairy

"Application"

You need to prepare in advance:

  • cardboard with a template applied to it (an animal, a cloud, a flower, etc.) or a form for gluing (a house blank, a box, a cylinder, a photo frame, etc.),
  • pasta,
  • glue,
  • tassels,
  • paints (gouache).

Pasta, of course, is used in dry form, such crafts are not intended for human consumption. With help game material children decorate blanks.

Photo gallery: pasta crafts

Multi-colored butterflies look very aesthetic Using pasta of different shapes, you can build complex compositions Pasta can be pre-strung on shoelaces
Peacock made of multi-colored pasta and a handprint Pasta is a wonderful decorative material In combination with pasta plasticine, something very bright can also turn out Figured pasta resembles mosaic fragments Even simple pasta will find application in applications
Pasta can also decorate home decoration

Table: non-standard playground equipment from improvised means

IdeaMaterial and what games it is suitable for
DumbbellsSmall yoghurt bottles filled with sand. For older children, you can take larger bottles.
masksFrom paper, cardboard plates, etc. It is good to use for organizing mobile role-playing games, team games.
PuddlesCan be made from cardboard, fabric, plastic. Use for working out a sliding step, in relay races, as guidelines.
bricksCubes from juice boxes. They can be used as a constructor, or as a guide. You can make houses.
Sleeve for rolling ballsFrom transparent plastic bottles of large diameter
Multi-colored cords, ropesFrom pieces of colored plastic tubes, bottle caps. They are especially good for classes with kids, they can mark any borders, a house, the sea, use them as a rope, a skipping rope, reins for playing a horse, combine children into a train and so on.

Card file of games in kindergarten

The most beloved and widespread games in kindergarten, they can be adapted to the event, the age of the children, they will always be a success.

Children are always willing to do something. This is very useful, and therefore not only should this not be interfered with, but measures must be taken to ensure that they always have something to do.

Jan Amos Comenius

Table: popular games in kindergarten (mobile)

NameTargetDescription
Mushrooms and mushroom pickersDevelopment of attention, observation, dexterityEquipment:
  • 25-30 pieces of toy mushrooms (made of plastic, fur, foam, cardboard, etc.),
  • baskets (one for each player).

Rules of the game:

  1. The teacher scatters the mushrooms on the floor, the children choose the players (according to the counting rhyme or in turn).
  2. After the command "Start!" everyone should collect as many mushrooms as possible in their basket to the music.
cat and miceDevelopment of attention, speed of reactionRules of the game:
  1. Children - "mice", sit in minks (chairs), along the walls of the room or on the sides of the site.
  2. The teacher - "cat", is in the corner.
  3. The cat falls asleep, and the mice, having fun, scatter around the room.
  4. But now she wakes up, meows, begins to catch mice, which must at the same time run into minks and take their places on chairs. Then he returns to his seat and falls asleep.
  5. The game is repeated 4-5 times. Mice can run out of minks only when the cat falls asleep, return to minks - after the cat wakes up and meows.
CabbageTraining of agility, speed of reactionRules of the game:
  1. A circle (garden) is marked on the floor, in the middle the players put scarves, toys, etc. This is “cabbage”.
  2. Children stand outside the circle, and one, chosen by the owner, sits next to the "cabbage" and guards it.
  3. Musical accompaniment - any known melody of a Russian folk song.
  4. The owner sings:
    I'm sitting on a rock
    I have my own garden.
    So that the cabbage is not stolen,
    Did not run into the garden
    wolf and fox,
    beaver and marten,
    Hare mustachioed,
    The bear is fat.
  5. The players try to quickly run into the garden, grab the "cabbage" and run away.
  6. Whom the owner touches with his hand in the garden, he no longer participates in the game.
  7. The player who takes the most "cabbages" out of the garden is declared the winner.
Magic handkerchief (musical outdoor game)Development of perception, musical earEquipment:
For the game, handkerchiefs are needed (half of one color, half of the other) according to the number of children.
Rules of the game:
  1. To the music, the children scatter.
  2. To the words "Find a couple!" children with identical handkerchiefs stand in pairs.
  3. If the child is left without a pair, the players say "Don't yawn, don't yawn, quickly choose a pair."
Living snowdriftdevelops dexterity and attentionA variant of the game with a parachute (see above) on a New Year's theme. You can use a pure white fabric, in such a snowdrift you can hide and find gifts on a New Year's party, etc.
Merry tambourineDevelopment of memory, hearing, sense of rhythmRules of the game:
  1. Children stand in a circle, facing the center of the circle.
  2. The teacher gives one of the children a “tambourine” (if there is no tambourine, you can take any item). Children pass the tambourine around in a circle, quickly passing it around and saying the following words:
    “You fly, cheerful tambourine,
    Quick, quick hand.
    Who has a tambourine left
    Performs the number for us.
  3. At the last word, the one who did not have time to pass the tambourine to a neighbor performs a dance, song, poem, makes a riddle, etc.
  4. After that, the game resumes.

You can learn more about outdoor games from our article -.

Table: popular games in kindergarten (for the development of visual perception)

NameTargetDescription
MosaicDevelops:
  • visual-figurative thinking,
  • Creative skills,
  • memory,
  • fine motor skills.
A creative game with geometric shapes, its course is determined by the teacher in accordance with a specific pedagogical task
Find your place
  • attention development,
  • memory development,
  • physical development.
There are geometric figures on the chairs, the children have cards with various corresponding figures. On a signal, the children take their places at a suitable chair. Similarly, you can play a game to fix colors, classify animals, etc.

Table: popular games in kindergarten (calm)

NameTargetDescription
Let's get acquainted!
What is your name?
  • Establish emotional contact
  • познакомиться.
Rules of the game:
  1. Children sit in a circle.
  2. The teacher throws a ball to everyone and asks for their name.
  3. Children, throwing the ball back, say the name (you need to be reminded during the game: “What is your name?”).
Mom's helpers
  • Attention,
  • benevolence,
  • the desire to help mom, the formation of labor skills.
  • A game with clothespins: we help mom sort and hang clothes on the clothesline (multi-colored fabric squares, colored paper clothing templates, etc.),
  • table setting game with toy dishes,
  • sorting "Cleaning",
  • finger gymnastics "We chop cabbage, chop",
  • we make a gift to mom (drawing, craft, etc.).
Cheerful cooks.
Vegetables and fruits
  • cognitive development,
  • expanding horizons on topics:
    • "Vegetables",
    • "Fruits",
    • "Etiquette",
  • formation of elementary mathematical representations,
  • formation of hygienic ideas
  • Board games based on cards ("Vegetables-Fruits"): mathematical, logical,
  • Preparation and serving of sandwiches from products prepared in advance by the educator (health-saving topic, hygiene),
  • a game of medium mobility: a circle is indicated on the floor (pot, bowl). Children come up with what everyone will be: potatoes, meat, carrots, etc. The teacher says that we will “cook” - soup, compote, salad, etc. The teacher names the ingredients, the named one jumps into a circle. When all the children are in the circle, the game ends, you can start cooking a new "dish".
tea drinkingSkills of courtesy, accuracyA role-playing game for children, in which you can use real dishes and food, or you can use toys, skills of courtesy and etiquette, the ability to behave at the table, and set the table are worked out.
Family
  • Formation of ideas about family relationships,
  • education of love, benevolence.
Role-playing game "in the family". Roles are distributed as desired. The family is very large, there is a birthday coming up, for example, Grandmother. Everyone is busy about arranging a holiday. Some family members are preparing a festive dinner, others are setting the table, and others are preparing an entertainment program. During the game, the teacher observes the relationship between family members, helps them in time.
Baba Yaga
  • dexterity development,
  • mindfulness development.
Baba Yaga acts as a host in the scenarios of holidays and games

Video: playing with Baba Yaga

Barkers and invocations at the beginning and end of the game in kindergarten

How the teacher starts the game, how much he can attract the attention of children, depends on the success of solving the pedagogical task that is implemented in the game.

Children will tune in to the game better if they are invited to it.

Pre-game barkers and invocations

IN folk tradition used special comic poems-jokes, called barkers and invocations. They invited friends to play:

  • Well, who will play
    An interesting game?
    And in what - I will not say!
    And then we won't accept
    Let's raise our ears
    Ears will be red
    So beautiful before!
  • Put on your shoes quickly
    Tay, tay, come on
    In an interesting game
    And in what - I will not say!
    Who will be late
    Flies into the sky.
  • Attention attention!
    Fun festivities open!
    Hurry, honest people,
    The fair is calling you!
  • All for the holiday - New Year!
    Come on, honest people.
    Everyone who is cheerful is invited,
    We open a noisy holiday!
  • Children, children, all here,
    Here is a fun game!
    One two three four five -
    We're going to play.
  • drum, drum,
    You don't drum in vain.
    One two three four five -
    Take the kids out to play.
  • naughty baloons,
    Run out into the yards
    Get to play
    Voivode to choose.
  • Coward Bunny
    Running across the field
    I ran in a circle
    Called to play.
  • The stars in the sky are burning
    We are told to play blind man's blind man.
  • Come in buddy
    Start a circle!

Poetic completion of games in kindergarten

You can also end the game, determine the winner, go to the next horse in poetic form.

  • One, two, three, it's time -
    The game is over!
  • We played, we played
    And a little tired.
    One two three four five -
    see you again soon!
  • We quarreled, reconciled
    And sometimes they argued
    But very friendly
    For our game.
    The game is replaced by the game,
    The game ends
    And friendship never ends
    Hooray! Hooray! Hooray!
    (
  • We wrote, we drew,
    Our fingers are tired.
    Shake our fingers
    And let's start writing again.
    (finger gymnastics)

Features of the game with hyperactive and gifted children

Hyperactive and gifted (like everything that goes beyond the boundaries of the average norm) children are a "pedagogical challenge" for the educator. It is play therapy that will help the teacher find a way out in difficult cases.

Features of playing with hyperactive children

A hyperactive (overactive) child needs a special approach from the teacher. He is not "bad", he just needs a little more attention, patience and the right game activity to direct his energy and thought process into a productive direction.

Hyperactivity manifests itself through:

  • inattention,
  • distractibility
  • impulsiveness,
  • increased physical activity
  • learning difficulties.

Wherein intellectual development hyperactive children may be above the age norm.

The rules that will help teachers in playing activities with hyperactive children, and most importantly, will help the children themselves:

  • Gradually, we correct some one quality.
  • We divide classes into short but frequent segments.
  • Physical education minutes.
  • Do not overexert a hyperactive child, the material is given in small parts with activity switching.
  • Tactile contact.
  • Clear and specific instructions.
  • Calm soft communication.
  • Goals of play therapy for hyperactivity: correction of its manifestations in the child's behavior, development of self-control. For this, outdoor games, games for logic and cognitive skills are suitable.

    Table: games for training any one quality

    "Owl"

    An example of a mobile game. The leader is selected (according to the counting rhyme) - the eagle owl. Other children are mice or birds. The teacher says “Day”, “eagle owl” sits in a “hollow” or “nest” (a hoop lying on the floor) and falls asleep (closes his eyes), and the birds fly (run, waving their wings). The teacher says “Night”, and the children squat and freeze, and the “owl” goes hunting. He is looking for those who moved or laughed, and "carries" them to his "hollow".

    Features of the game with gifted children

    When working with gifted children, it is important to support them and create an environment for the full development of their personality.

    Giftedness comes from the word "gift", but for its manifestation, you need the opportunity to develop the received talent.

    Preservation and development of gifted children - major problem our society. The main task of the teacher is to contribute to the development of the personality of the child.

    V.A. Sukhomlinsky

    "I give my heart to children"

    Traits of gifted children:

    • easily and quickly grasp everything;
    • quickly remember what they heard or read;
    • solve complex problems;
    • ask a lot of questions;
    • interested in complex things;
    • think in an original way and offer unexpected answers and solutions;
    • very receptive, observant, quickly react to everything new;
    • make unexpected judgments.

    There are two groups of giftedness in preschool age:

    • high overall level mental development(mathematical, linguistic abilities);
    • creative talent (musical, artistic, physical).

    Table: task groups for games with gifted children

    Job groupsTarget
    • interesting questions,
    • joke tasks.
    • development of ingenuity;
    Puzzle tasks for composing figures from a specified number of counting sticks.
    • Development of logical thinking;
    • development of spatial thinking;
    • activation of mental activity.
    A group of games for modeling flat or three-dimensional figures:
    • "Tangram",
    • "Columbus Egg"
    • "Fold the Square"
    • "Fold the Pattern"
    • B. P. Nikitin's games:
      • "Unicube"
      • "Bricks";
    • Rubik's Cube;
    • making origami crafts.
    Development of thinking:
    • figurative;
    • logical;
    • spatial;
    • visual-figurative;
    • combinatorial.
    Visual logical tasks:
    • filling in empty cells
    • series continuation,
    • looking for signs of difference
    • finding patterns of rows of figures,
    • finding signs of difference between one group of figures from another,
    • other.
    Development of logical thinking.
    Acquaintance with such a topological object as the Möbius strip.Development of spatial thinking.

    All types of play activities are important for the comprehensive development of the child's personality and individuality. Creating a game reality, a game life, children endow it with realism and authenticity, sincerely experience, rejoice and grieve, sympathize and be surprised. Games for preschoolers develop imagination, fantasy, give invaluable experience, form skills and abilities, develop a sense of partnership and teach friendship.

    Take care of your hands

    The players form a circle, standing at a distance of one step from each other. The teacher appoints one driver, who becomes in the middle of the circle.

    Children stretch their arms forward with palms up.

    At the signal of the teacher: "Take care of your hands!" the leader tries to touch the palms of one of the players.

    As soon as a child standing in a circle notices that the driver wants to touch his hands, he immediately hides them behind his back.

    Those children whose palms were touched by the driver are considered losers. When 2-3 losers appear, the driver chooses another child instead of himself (but not from among the losers) and changes places with him.

    Magic word

    The leader shows various movements and addresses the players with the words: “Raise your hands, stand, sit down, stand on your toes, walk in place ...”, etc.

    The players repeat the movements only if the driver adds the word “please”. Whoever makes a mistake is out of the game.

    hot hands

    Children form a circle.

    The leader stands in the center of the circle. The players standing around him raise their hands to waist level and hold them with their palms up.

    The driver seeks to smack someone in the palm of his hand. The players, escaping, quickly lower their hands. The one whom the leader knocks down becomes the leader.

    If there are a lot of players, two or three people can be driving. The players may not remove their hands, but turn them palms down.

    The game goes faster when the driver tries to quickly move around the circle in different directions.

    Onlookers

    Children form a circle and walk in a circle one after another.

    At the driver's signal: "Stop!" stop, clap four times, turn 180° and start moving in the opposite direction. The one who makes the mistake is out of the game.

    Earth, water, air

    Children sit in a circle or in a row.

    The host walks between them and, pointing at each in turn, says the word: “Water!”. The child he pointed to should name a fish or an animal that lives in the water.

    If the driver said the word "earth", the child calls the one who lives on the ground, if the word "air" is called - the one who flies.

    Golden Gate

    Two leaders are appointed. They stand up, holding hands, and raise them up, showing the gate. All other participants pass through the gate, saying:

    Golden Gate

    They don't always miss.

    Saying goodbye for the first time

    The second time is forbidden

    And for the third time

    We won't miss you.

    Leading hands down at the end of the verse. Before whom the gates are closed, that participant stands up together with the leaders, raise their hands.

    The game continues until all participants have turned into a gate.

    Hippodrome

    The horse is running, running. (Clap hands on knees.)

    The horse is walking on the grass. (Three palms of hands.)

    And here is the barrier (We take air into our mouths and hit our cheeks.)

    And another barrier...

    Actions are changing. The game is repeated several times.

    Paints

    Children choose the "owner" and two "buyers", all the rest playing - "paints".

    Each paint comes up with a color for itself and quietly calls it to the owner. When all the paints have chosen a color, the owner invites one of the buyers.

    Buyer knocks:

    - Knock Knock!

    - Who's there?

    - Buyer.

    - Why did you come?

    - For paint.

    — For what?

    - For blue.

    If there is no blue paint, the owner says:

    Walk the blue path

    Find blue boots

    Take it back and bring it back!

    If the buyer guessed the color of the paint, he takes the paint for himself.

    A second buyer approaches, the conversation with the owner is repeated. So buyers pass in turn and dismantle paints.

    The buyer who guessed the most colors wins.

    When the game is repeated, he acts as the owner, and the players choose the buyers.

    The buyer must not repeat the same paint color twice, otherwise he gives way to the second buyer.

    ringlet

    Children stand in a circle, and the leader stands inside the circle. He holds a ring in his palms, which he quietly tries to pass to one of the guys. With palms folded into a boat, the leader in turn opens the palms of the children. Children closely monitor the actions of the driver and their comrades. And the one who got the ring does not betray himself.

    At the signal of the driver: “Ring, ring, go out onto the porch!” - a child with a ring runs into the center of the circle. He becomes the leader.

    If the children noticed his ring before the signal, then they do not let him into the circle. The game in this case is continued by the former driver.

    circle

    Children form a circle, walk in a round dance and say:

    Kru-kru-circle,

    Play the horn

    One two Three -

    Tanya, turn over!

    The named girl (boy) should turn 180 °. Game continues.

    Who left?

    Children stand in a circle or semicircle.

    The teacher invites one of the players to remember those who are nearby (5-6 people), and then leave the room or turn away and close their eyes.

    One child is hiding.

    The teacher says: “Guess who left?” If the child guesses correctly, he chooses someone instead of himself. If he makes a mistake, he turns away again and closes his eyes, and the one who was hiding returns to his place. The guesser must name it.

    Who has arrived?

    Children stand in a circle or scattered.

    The teacher shows the movements and says the text, the children repeat the movements.

    Who has arrived? (Put together the palms and fingers of both hands, clap the tips of the thumbs 4 times.)

    We, we, we! (The tips of the thumbs are pressed against each other and motionless, with the tips of the remaining fingers they quickly and simultaneously clap 3 times.)

    Mom, mom, is that you? (Clap with thumbs.)

    Yes Yes Yes! (Clap with index fingers.)

    Dad, dad, is that you? (Clap with thumbs.)

    Yes Yes Yes! (Clap with the tips of the middle fingers.)

    Brother, brother, is that you?

    Oh sister, is that you? (Clap with thumbs.)

    Yes Yes Yes! (Clapping with the tips of the ring fingers.)

    Grandpa, is that you?

    Grandma, is that you? (Clap with thumbs.)

    Yes Yes Yes! (Clap the tips of the little fingers.)

    We are all together

    Yes Yes Yes! (We clap our hands.)

    Lavata

    Children form a circle.

    Without holding hands, the children move with side steps, first in one direction, and when the words are repeated, in the other direction, saying:

    Together we dance -

    Tra-ta-ta, tra-ta-ta,

    Our favorite dance

    This is lava.

    The host says: "My fingers are good, but the neighbor's is better." Children take each other by the little fingers and repeat the words with movements to the right and left.

    Then the driver gives other tasks:

    My shoulders are good, but my neighbor's is better.

    My ears are good, but my neighbor's is better.

    My eyes are good, but my neighbor's is better.

    My cheeks are good, but my neighbor's is better.

    My waist is good, but my neighbor's is better.

    My knees are good, but my neighbor's is better.

    My heels are good, but my neighbor's is better.

    palms

    Two players stand opposite each other.

    The players simultaneously clap their hands, and then join their palms in front of them (right with left, left with right). Then the palms are joined crosswise - right with right, left with left. Then clap - and again palms together.

    At first, the movements are done slowly, and then faster and faster until the palms are tangled. Then the game starts over.

    Frog

    Put your hands on the floor (table). Clench one palm into a fist, put the other on the plane of the table.

    Simultaneously change the position of the hands. The complication of the exercise is to accelerate.

    We walked around Africa

    Children stand in a circle or scattered.

    The teacher shows the movements and says the text, the children repeat the movements.

    We walked around Africa (Stomp our feet.)

    And they picked bananas. (Depict picking bananas.)

    Suddenly a huge gorilla (We circle a large circle with our hands.)

    Nearly crushed me. (We knock with the right, left hand on the chest.)

    Ladies for mom, ladies for dad (We knock on the right, then on the left knee.)

    And I will not cheat myself. (We knock with the right, left hand on the chest.)

    Children stand in a circle or scattered.

    The teacher shows the movements and says the text, the children repeat the movements.

    Ten, nine, (clap hands)

    Eight, seven, (Slap on the knees.)

    Six, five, (clap)

    Four, three, (Spank.)

    Two, one. (They clap.)

    We are with the ball (They cover their eyes with the inside, then the outside of the palm.) We want to play.

    Just need

    We find out: (Clap for every word.)

    Ball who will (Stomp on every word.)

    Catching up. (They sit down.)

    Find and shut up

    Children stand in a row facing the teacher.

    He invites them to turn around and close their eyes, while he himself hides an object.

    With the permission of the teacher, the children turn, open their eyes and begin to search for a hidden object. The finder of the object comes up to the teacher and quietly, in his ear, says where he found it. If the child said correctly, he steps aside.

    The game continues until all the children have found the item.

    low - high

    Children stand in a circle.

    The adult says: “We decorated the Christmas tree with different toys, and different Christmas trees grow in the forest: wide, low, high, thin. I will say:

    "High" - raise your hands up;

    "Low" - squat and lower your hands;

    "Wide" - make the circle wider;

    "Thin" - make a circle already.

    The game is more fun if an adult tries to confuse the children.

    Mail

    The game begins with the roll call of the driver with the players:

    - Ding, ding, ding!

    - Who's there?

    - Where?

    - From the land of fairy tales.

    - What are they doing there?

    - Wash (dance, draw, run, comb their hair, squat, smile, etc.).

    The players imitate or perform the named action.

    five names

    Children are divided into two teams.

    Two players, a boy and a girl (representatives of two teams), stand side by side in front of two lines.

    On a signal, they must go forward (first one, then the other), taking five steps, and for each step without the slightest mistake, hesitation (without breaking the rhythm) say some name (boys - the names of girls, girls - the names of boys). At first glance, this is a simple task, in fact, it is not so easy to complete.

    You can name five other words (animals, plants, household items, etc.). There are many names, but not everyone will be able to pick up five names and pronounce them one after another without delay in the rhythm of the step.

    The winner is the one who copes with this task or manages to name more names.

    Edible - inedible

    Children stand in a circle.

    The driver pronounces the word and throws the ball to the player.

    If the word means food (fruits, vegetables, sweets, dairy, meat and other products), then the child to whom the ball was thrown must catch it (“eat”). If the word denotes an inedible object, the ball is not caught.

    A child who has not completed the task becomes the leader, calls the intended word and throws the ball to someone.

    tick-tock-tock

    Children are scattered.

    The teacher gives a signal: "Tick!" - children make inclinations to the left-to the right; on a signal: "Yes!" - stop, and on a signal: "Knock!" - bouncing in place. The one who makes a mistake is out of the game. Signals are repeated 5-8 times. The sequence of signals must change.

    At the end of the game, the most attentive player should be noted.

    Three, thirteen, thirty

    Choose a driver. The players stand in a circle and open their arms outstretched. The driver stands in the center of the circle. When playing the game for the first time, it is desirable that the teacher be the leader.

    The teacher explains that if he says: "Three" - all the players put their hands to the sides; if he says: "Thirteen" - everyone puts their hands on their belts; if he says: "Thirty" - everyone raises their hands up (you can choose any movement).

    The teacher quickly calls one or the other movement. The player who made a mistake sits on the floor. When 1-2 players remain in the circle, the game ends; winners are announced.

    Free place

    The players sit in a circle.

    The teacher calls two children sitting next to each other. They stand with their backs to each other and at the signal: "One, two, three - run!" - they run in different directions around the circle, run to their place and sit down.

    The adult and all the players note which of the guys was the first to take a free place.

    Then the teacher calls the other two guys, the game is repeated.

    Sit, sit, Yasha

    Children form a circle.

    In the center of the circle is a blindfolded child. The rest of the players, holding hands, walk in a circle and say:

    Sit, sit, Yasha,

    Under the walnut bush.

    Gnaw, gnaw, Yasha,

    Hardened nuts

    Gifted to dear.

    Children stop and clap their hands:

    Chok, chok, piglet,

    Get up, Yasha-man.

    The child-driver gets up and slowly circles inside the circle.

    Where is your bride

    What is she wearing

    What is her name

    And where will they bring it from?

    With the last words, "Yasha" goes to the children, chooses any child, feels him and tries to guess who he found, describe his clothes and call him by name.

    Guess what they did

    Children stand in a circle or scattered. The teacher chooses one child who moves away from all the players by 8-10 steps and turns his back to them. He must guess what the players are doing.

    Children agree on what action they will portray. According to the teacher: "It's time!" the leader turns, approaches the players and says:

    Hello children!

    Where have you been?

    What did you see?

    Children answer:

    What we saw, we won't say

    And we will show you what we did.

    If the driver guesses correctly, he chooses another child instead of himself. If he answers incorrectly, the game is repeated with the same driver.

    Clap

    Children move freely around the hall (platform).

    For one clap of the driver, they should jump, for two clap - sit down, for three clap - stand up with their hands up (or any other movement options).

    All children imitate some kind of action, for example, they play the accordion, ride horses, etc. The driver guesses the action being depicted. If the driver did not guess correctly, then he loses. The children tell him what they did and come up with a new action. The driver guesses again.

    Then another driver is selected, the game is repeated.

    Chistyuli

    Children stand in a circle or scattered.